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TEMPLE OF HATE

   (9 reviews)

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About This File

You are teleported into one of the main temples of the invaders. Here they practice black rites and the reanimation of sacrificed humans and their own kind. I've tried to convey the sense that you are desecrating the hallowed ground of these creatures by being there and they won't allow this without a fight. In your quest for the three skull keys you will pass through courtyards inner chapels and altar chambers, the "sewage" tunnels and ,briefly, HELL itself!

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vdgg

  

Awesome long linear map. There is a hall of mirrors near the red key and the author has a strange habbit of making some linedefs "lower unpegged", like the lift at the very start. But these are minor issues. The map is a great adventure, very well looking for 1997. It is easy in the beginning, but then there is a double climax: pain elemental fight in a huge area with islands over lava, and the final temple area, both pretty intense.

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Unknown date

  
Extremely poor gameplay backed up by pretty dire visuals. One to avoid. - No Poet

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Unknown date

  
Very good map, with excellent (well-balanced) gameplay, architecture and effects. The lava area near the end is a little bit unfair though. Thanks to NoPoet for drawing attention to it. :p - Grazza

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Unknown date

  
Crazy design, good monster placement but severely lacking in health packs.

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Unknown date

  
I never wanted to vote for the music in a wad, but this one made my day - mystic and great, 5*. The gameplay is ok 3*.

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Unknown date

  
i had a hard time finding that blood lava room. blood lava room damage is quite unfair. :( ~1/5

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Unknown date

  
Not a bad level, but neither a very good one. Decent for playing for a while, and it's rather entertaining. There are some HOMs and misalignements, and newbie mapping, but as I said it can be quite funny. Maybe a little too much challenging to the end.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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