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ALAS.WAD

   (6 reviews)

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About This File

These levels start out with some bad customers. No theme, just some visually entertaining areas to wander through. Level 1 - No keys... just kill. The second large area you come to is a worked over area I got from another wad (sorry, I don't remember the authors name). Level 2 - Bad stuff here, mon. You start with the Cyber guy. Not to worry, tho. Somewhat easy kill and plenty of ammo... And after you take care of him it gets easier, no? Say, is that damn train moving forward, backward or not at all? Or... who really cares? Heck of a way to start a level! Level 3 - Again, no keys... just kill. Some interesting visual candy here. You might get a small hom in the bridge room. This level has some areas with Dynamic Light- ing.

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Unknown date

  
very good, pleasent to play

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Unknown date

  
This is an early Doom2 wad with 3 maps. It's not bad for its time - good gameplay, though not too challenging, in a good-looking ambience. But don't expect something spectacular. 3/5 -Milian

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Unknown date

  
Three good maps. Thanks to Black Void for drawing attention to this wad in the "New Oldstuff Chronicles".

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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