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Prower's Collection - DooM 2 version

   (7 reviews)

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About This File

If you don't like level complications, maybe this will change your mind. The reason? These levels _don't suck_. None of the levels in this collection are done by somebody else other than Prower (me), and I hand-picked the best eight of my own wads.

Level Name | MAP ----------------------------------------------- Prower's City | 01 Operation: Time Gate | 02 UAC Archaelogy Dome+ | 03 Mining Facility | 04 Lost Deimos Base* | 05 Temple of Stone* | 06 Tekbase of Fear* | 07 Compini Exchange Post* | 08

+ Appeared in The Experiment as MAP11 * Previously Unreleased

Map 01 - Prower's City ---------------------------

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Argenteo

  

Some had already been published. I got stuck at 2 (Bad luck I guess). They look and play well. Quite a few archs.

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Memfis

  
8 maps by prower. MAP03 is also in "The Experiment", other levels aren't duplicated on the /idgames archives I think. Visual style is similar to Memento Mori, the gameplay is fun with occasional surprisingly hardcore moments. The progression is usually kinda neat and some mapping tricks are used but many areas can be quite cramped. The first five maps are the best, the remaining ones are too short to leave a big impression but they are enjoyable to play through once. I like it.

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Unknown date

  
Level design is ok, but monster placement sucks. -- 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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