Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

UNCONDITIONAL ELIMINATION Replacement of the Final Map (Icon of Sin)

   (6 reviews)

Guest

About This File

Unlike most other Final Maps (including the original) where you end up *IGNORING* the monsters and concentrate on shooting rockets at the final enemy, ZAP30 makes you remember the point of the game and *FIGHT* against those baddies (and for your rockets).

This level is over a year old now but still awesome! If you can't figure out what to do, watch the demos. It's designed for Co-op play but single player is likewise possible.

Don't waste rockets against ordinary monsters. You need them against the final enemy to end the level.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Pure Hellspawn

  

enjoyed this map. not easy and requires skill. use your rockets wisely!!

Share this review


Link to review
Guest

Unknown date

  
I hate boss shooter maps! There is no gameplay, but a nightmare, and no pleasure but stress. - Jive

Share this review


Link to review
Guest

Unknown date

  
Just about the best map 30 clone there is, with the same looks and feel as the author's other work in the zap series. Beating the map requires strategic playing, since the rockets needed to finish the map are in short supply. Overall though, the level of challenge isn't too high, as you're flooded with powerups and other ammo. Great fun. The only downside is that I've never cared much for boss shooter maps, even good ones. --4/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...