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Voidship v1.4

   (5 reviews)

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About This File

In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive!

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Unknown date

  
I don't agree with the last review. Some things were annoying like the maze. They're just not fun. But, on the whole, this was a good stinker. It was relatively hard and, as such, I enjoyed it. Let's have some more. About it taking so long, well ...people have got a life to lead, pubs to visit and girlfriends to shag. Leave off the poor chap.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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