Credits
ID, of course, keep it up guys Raphael Quintet and Brendon Wyber for DEU Colin Reed for BSP Jens Hykkelbjerg for RMB Olivier Montanuy for DeuTex Matt Fell for the "unofficial" DOOM specs Tom Neff for DESIGN11.FAQ Jim Flynn for his LNDFS.txt Hank Leukart and his "Official" DOOM faq Dr. Sleep, David and Kathy Bruni, Graymatter, Patrix, Stormin Normin, Paracelsus and the rest of the bunch at the Compuserve Gamer's FORUM (you too, Morgana!) Without their help, I'd NEVER have finished the #$@%! thing ! Last, but not least Leo Martin Lim, the creator of UAC_DEAD.WAD. His starry sky inspired me to start voidship.wad
Text File
================================================================
Title : Voidship v1.4
Date Finished : 1994,1995,1996,1997,1998 never?
Filename : VOIDSHIP.WAD
Author : Kevin McGrail (hevkev)
Email Address : hevkev@sfo.com
Misc. Author Info : Iconoclastic but Gregarious
Doom version : Doom 1 v 1.666 or above
Description : In the ruins of Deimos base, the mop-up
crew found plans for a ship that will
cross the void between the galaxies. This
ship will enable the Hell-Spawn to spread
their evil across the entire universe! The
engineers at UAC have been able to beef up
a teleporter enough to send ONE marine into
the ship, which is currently cruising the
local galactic cluster. They can't bring him
back, but it is believed there is an exit
teleporter on the ship. Your mission is to
neutralize (with extreme prejudice) the
crew and get out alive!
Additional Credits to : ID, of course, keep it up guys
Raphael Quintet and Brendon Wyber for DEU
Colin Reed for BSP
Jens Hykkelbjerg for RMB
Olivier Montanuy for DeuTex
Matt Fell for the "unofficial" DOOM specs
Tom Neff for DESIGN11.FAQ
Jim Flynn for his LNDFS.txt
Hank Leukart and his "Official" DOOM faq
Dr. Sleep, David and Kathy Bruni, Graymatter,
Patrix, Stormin Normin, Paracelsus and the
rest of the bunch at the Compuserve Gamer's
FORUM (you too, Morgana!) Without their
help, I'd NEVER have finished the #$@%!
thing <BG>! Last, but not least Leo Martin
Lim, the creator of UAC_DEAD.WAD. His starry
sky inspired me to start voidship.wad
Version info: Requires DOOM 1 ver 1.666 or above.
Version 1.4 (final?) Changed to E1M1 to make it play easier.
Added a mus file. Noticed it had disappeared
from ftp.cdrom.com, so reuploaded. Changed the
sites list because I don't know where it is anymore!
Version 1.3 (final, I hope!) changed a few small things
for playability after reading lots of email.
Version 1.2 updated this text to reflect new sites, and
added a little more colorful end screen.
Version 1.1. New and Improved! I Fixed a VISPLANES
OVFLOW bug. You probably wouldn't have seen it.
Everything had to be just right. I changed the
setup in the first room so that the doors to the
'spokes' ALWAYS open in the correct sequence
(I want you to see everything!).
I made the SKY texture non-repeating, and threw
in a couple more galaxies. I also changed the
'eyeball' texture to a new texture rather than a
redefined old one. This is because of a report I
got that the eyeball showed up on the harder
difficulty levels, but MIDGRATE showed on the easy
ones! If anyone knows how this is possible, drop me
a line.
Enjoy folks!
* Play Information *
Put VOIDSHIP.ZIP in your DOOM directory, and extract it.
It will produce:
- Voidship.wad
- Voidship.txt (this file)
Type DOOM -file voidship.wad -skill 4
-skill can be any number from 1 (please don't hurt me)
to 5 (NIGHTMARE!)
New Level : Yes
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, but I think it's a little too complicated
and linear for good DEATHMATCH play. You folks
try it and tell me!
Required in directory : DOOM v 1.666 or above
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Music : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Don't Ask, It's embarassing! >;-{]>
Editor(s) use : Doom Edit Utility (DEUGCC 5.2)
DeuTex - Deu Texture Companion v3.6
BSP 2.2x Nodes Builder
RMB v 3.0 Reject Map Builder
Known Bugs : Well, I'm pretty familiar with Mr. Bunny,
but I can't really say I know him.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
However, due credit should be given in the .TXT file accompanying
the WAD. Especially if you rip off any textures.
WARNING: This is a complicated WAD, with a lot of 'tweaking'
to make it run right. My reject options file for RMB is about 7K of
blocks, blinds, etc. When you change ANYTHING in this WAD, the results
are unpredictable.
If you change the wad's level, the sky and end screen title might
be wrong unless you change them as well.
Be forewarned! (Also, please change the name if you change the wad.)
You MAY distribute this WAD, provided you include this file, with
any new sites added to the list below and no other modifications.
You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact. However, if you
include the WAD on CD or floppy disk, you may not make _any_ kind of
money from the sale of the product, unless you notify me and send me
a free copy. Note that this includes the so-called copying charges of
shareware vendors.
* Where to get this WAD * (VOIDSHIP.ZIP)
FTP sites:
ftp.cdrom.com [192.216.222.5] (/pub/doom/levels)
Compuserve:
Don't know anymore.