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WUIVEND GRAS

   (6 reviews)

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About This File

These two levels are reconstructions of the two floors of an existing student house in Enschede, The Netherlands In reality, this house is a DOOM paradise, where the screaming of "heroes" and blasting of plasma guns ("BOIK!!") are very common sounds. In fact, it's a non-stop round the clock deathmatch scene. This PWAD has been built with the intention to reflect this atmosphere.

WARNING: Do _NOT_ walk on my bed (you'll know where it is...), and be nice to the neighbours.

HINT: ring the doorbell and steal the key first.

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Birdman

  

Somewhat enjoyable.

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Unknown date

  
crapy...

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TimeOfDeath

Unknown date

  
this was cool, and I liked walking on rooftops

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Unknown date

  
Pretty accurate rendition of the Wuivend Gras student house in Enschede, The Netherlands. Very enjoyable if you have ever lived or partied there. -- Gert-Willem

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Unknown date

  
A decent and I think unfairly maligned pair of levels, although they could easily have been one single level. The criticisms in the second review are trivial (the empty secret room has a floating glowing rock thing, and perhaps it was an in-joke). From an age when people still made levels based on their houses/places of work etc, and worth an extra star for not including toilets, which are a sign of a terrible level.

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Unknown date

  
Gets my very own "Most Pointless Secret Ever" prize, for secret room containing absolutely-nothing. Other interesting feature is a tv set casting black light (I thought that this setting in tv is called "brightness"). Rest of the level is rather baad -- Brun Ohn

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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