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Kmetl Series

   (6 reviews)

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Kmetl_5 carries on the Kmetl Series.This is a very large level compared to the others I've done.

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Guest

Unknown date

  
This is dated February 1995. It crashes GZDoom unless you take out a tree sprite (I don't know if it works fine with standard Doom II). The level itself is a simplistic, old-school castle mansion, split into three zones, but it's good fun; there are 300+ monsters and they come thick and fast. In its day it would have been tricky, but nowadays you get more rockets than you need. There are a couple of good, unexpected traps, but lots that are obvious; it's good though.

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
I really enjoyed playing this wad, it's worth 4*s all day.

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Guest

Unknown date

  
To fix this, rename the TRE2AO sprite into the correct TRE2A0. That should be a zero at the end, not the letter oh. Then enjoy the MSPainted tree leaves! http://imgur.com/0Zt 0j

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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