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Falcons Escape

   (8 reviews)

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About This File

What is this, you just landed your space craft and was about to relax when every thing goes black. You wake up in an empty building and a bruised ego. You have to get back to your ship, only problem, is that you don't know where that is. So you pick yourself up and find you still have a pistle on you, but that is it. Only the gods know what lays in wait for you outside the door.

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Memfis

  
Most areas look boring (especially outdoors) but feature so many monsters and barrels that you can have some fun there. The storytelling aspect of the map also helps a bit. Okay-ish.

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Unknown date

  
Average. A few nice details inside the ship, but overall, nothing special.

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Unknown date

  
i love this level make another one - DOOMMAN98

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Unknown date

  
urhh, it was enjoyable but there isn't much special about it, aside from the archie placements, which I rather liked.

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Unknown date

  
Kinda blah. There's one secret that has nothing in it. What the heck's up with that?

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Unknown date

  
This is dated February 1998. Although the readme doesn't come out and say it, the level is a recreation of part of Mos Eisley, the hangar, and the Millennium Falcon from the first Star Wars film. Star Wars NO NUMBER NO SUBTITLE NOTHING. The level isn't very good - the texturing is awful, there's a tonne of health and ammo, the Falcon itself is oddly tall - but the spaceship interior would be a good base for modification. It even has toilets.

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Unknown date

  
Nice map! Lot of battles. City area's design is simple, but somewhat pretty. The ship looks crappy from the outside, but the inner is beautiful. -- 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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