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The Lost WAD #7

   (4 reviews)

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/Story You awoke sharply at 3:53 AM to the sound of the sirens. You knew what that meant. In a matter of minutes the phone rang like a dull roar under the sounds screeching outside. The UAC Commander was talking so fast you could barely disipher the words. "Slow down" you say, "What's going on?" The sudden screech and the UAC Commander's screams brought back that slow chill you had the last time. After hanging up the phone you look outside at the opaqe moon and the red haze that blankets the night and realize they're back. You shake your head. "When will they close that experiment for good" you wonder. After starting a pot of coffee and stumbling to the shower you hope this time you won't get called. At 5:34 AM the phone rings again. After two words you tell it is the President of the UAC Corperation. "We screwed up" he says. "An understatement!" you yell back. The President continues, "There is an abandondend sub-station we forgot about. We need you to go in and stop this from happening again. I've arranged a sub-sect transport for 700 hours, be here. Remember your oath." You dress calmly, wondering if this time it won't happen. As you drive to the UAC Corperation you prepare yourself, and as you step onto the transporter you hold your breath and cross your fingers.

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Memfis

  
Basic but inoffensive design, actually quite nice looking at times (the E4 sky helps). I enjoyed the fights and totally loved the music. Fun level.

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Unknown date

  
This is from 98, and it's a not too creative wad with some sound-effect changes/enhancements that don't really do anything. The level feels like a couple of different ideas cobbled together, and never presents a unifying whole.

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Unknown date

  
some bugs found

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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