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Alone in the Dark

   (4 reviews)

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This is quite a huge level. Not very tricky, or difficult for that matter. It's just plain fun "dooming"... Oh, and by the way; your monitor shouldn't be too bright when playing this level - that would spoil the effect of the dark areas.

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Large map from Aug 1994, those times when mazes and fighting barons in cramped corridors were hot. Rated as such: solid piece of work, must have given a lot of fun, so 4*. BTW Obviously nowadays it's completely outdated, but it is totally unfair to rate it as a 2015 map and give 0*, like ^ did.

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As you might expect from the readme, this is a big maze. Thankfully it's mostly well-lit, which raises its score to zero, but it's still a big maze; it feels computer-generated. Lots of single file corridors, about three or four slightly larger rooms, but it's a maze. The last and least of this author's three levels.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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