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Bruised.wad

   (7 reviews)

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About This File

This is an extremely difficult, large, fast moving, single player wad for Doom2. It was extensively tested by yours truly to insure that only the most skilled and determined players would finish it without cheats. Hint: every time you do something good--SAVE IT!! The opening sequence is particu- larly challenging. You have a pistol and are surrounded by six imps. The following is an explanation of how to do this part: Strafe and go thru the door straight ahead. Hug the left corridor wall and kill the first shotgunner. Hard left up the stairs, taking his shotgun behind the com- puter bank. Kill the chaingunner and get ready for a revenant who's already enroute. Play tag with the revenant for a while and... with a bit of luck, you just might survive this first part! The ammo situation improves from here but you gotta be smart and ro- tate weapons. There are five or six false walls in the wad with goodies and monsters behind them. Look for them and monsters coming out of them. There are two archviles in the wad, one cyberdemon and two spider mas- terminds. In the final room, if you are left standing before the exit door, everyone dead...there is a switch in one of the small rooms that opens up the exit door. Keep your eyes open..there are lots of tricks and traps... Any feedback or questions can be sent to me at Honto1@aol.com. Hope you enjoy it!

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Guest

Unknown date

  
It wasn't that hard

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Guest

Unknown date

  
Cool wad. 4/5

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Guest

Unknown date

  
fuckin cool '96 map

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Guest

Unknown date

  
An OK the-monsters-come-at -you-from-all-direct ions bit of ultraviolence.

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Memfis

Unknown date

  
Good monster placement and layout, monsters are coming from every direction and you never feel safe. There is a totally crazy room with suddenly teleporting monsters, walls you can walk through and a strangely shaped giant crusher. The amount of weirdness made me laugh for some reason.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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