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moon 2000

   (12 reviews)

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1 level WAD.

I use a P200 machine, so I imagine some areas may run slowly on a underpowered machine.

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Guest

Guest

Unknown date

  
Great WAD. I always keep comming back to it after all these years

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Guest

Unknown date

  
This is a fun although very spartan level from 1998. The colour scheme and design resemble Quake II at times. There's masses of action and it builds up to a really good final battle; there isn't much health, although there's a lot of rockets and BFG ammo. The design is either simple or clean depending on your taste. The first half looks a bit 1994 in places, whereas the second half exhibits a transcendent minimalism.

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Steve D

Unknown date

  
Superb map from the great Michael Krause. I might have playtested this one back in the day. The architecture is fabulous, in Michael's unique Bauhaus Lego style. The theme is silver, blue and brown. The scale is epic -- a vast computer complex loaded with Revvies, Chaingunners, Mancs, Arachnotrons and some Cybs for spice. Progression can be obtuse at times. Fights are often in vast, open, sometimes sandboxey areas. One of Michael's best. 4.5/5 -- SteveD

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Guest

Unknown date

  
This is a MUST HAVE. It's got huge expansive areas and many of them, and is amazing. the detail is a tad bit simpler than what we often see today in high end wads, but the areas still look great. This is one of the few single levels that have stuck with me, and so I give it a 5. BTW: Those sounds are from Quake 1, which was a fad for a couple years after the game came out.

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Guest

Unknown date

  
This wad has something most new wads lack - interesting architecture. Modern wads tend to use thousands of sectors for "detail", but they are usually just a square room after square room filled with borders, computer terminals and crates. The final battle really is the pinnacle of this wad's awesomeness. This one is clearly staying on my hard drive. 5/5

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Guest

Unknown date

  
its a prity desent wad the only thing i didint like about it was the gay sounds the monsters make when thay get hurt 4/5

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Guest

Unknown date

  
Good, spacious level. There's a lot of unpopulated areas but it adds to the moonbase atmosphere.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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