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The Doom WAD Reviews v0.12

   (1 review)

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About This File

These are a set of reviews for single play of all the new levels for Doom 1 on ftp.cdrom.com beginning with the numbers 0-9 or with the letters A-B.

I am aiming to review all the levels on ftp.cdrom.com. I have released those that I have done so far mainly so people can comment, and perhaps reveal any problems with the reviews.

The reviews are all in HTML. I am no expert, but most of the stuff should work with any browser. I know it works with Internet Explorer 3.0.

The reviews come are in two ZIP files, which should hopefully be somewhere near this TXT file. These are:

D1REV0B.ZIP - The reviews themselves. This is all you need to see the reviews. Approx 131Kb.

D1REV0BG.ZIP - Some screenshots of some of the better levels. If you download these, they appear beside the reviews, to give a real feel to some of the levels. You don't need these. Approx 615Kb. You have to download a copy of D1REV0B.ZIP to get the reviews themselves.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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