Text File
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Title : PHOBOS3
Filename : PHOBOS3.WAD
Authors : Colin Phipps & Robert Phipps
Email Address : crp22@cam.ac.uk & BobPhipps@compuserve.com
Misc. Author Info :
Colin Phipps - I am a student, and I also do WAD reviews. Check
out ftp.cdrom.com/pub/idgames/levels/reviews/d1rev*.*
Description :
This episode for DOOM ][ combines the graphics and style of the
original DOOM Knee-Deep in the Dead with the difficulty, new
monsters, weapons and textures of the comercial game. There are
also a number of new textures, mainly created by rearranging old
textures, and some new animated computer textures.
If you like these levels, please let me know what you liked most.
They don't take long to make using DCK, though I seem to spend
ages improving them. If I get some feedback then I will probably
complete my scheme to extend it to 11 levels. Who knows, maybe
more?
Equally, if there is something which you thing is bad about
these levels, let me know. I have had little feedback about
them so far, so all feedback is appreciated.
Additional Credits to : Helen Phipps, for helping with the artistic side.
Other WADs by the same authors :
12PWR.WAD, 1PHOBOS.WAD, PHOBOS2.WAD - earlier versions of bits of this episode.
CATADOOM.WAD - by Robert Phipps. On Compuserve Action Games Forum, and
soon on ftp.cdrom.com. Might change its name though.
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* Play Information *
Game : DOOM ][
Episode and Level # : MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Music : No
Demos Replaced : None - if you need one, play a lower skill :-)
or e-mail me (crp22@cam.ac.uk)
* Construction *
Base : MAP01 - From scratch
MAP02 - From scratch
MAP03 - Modified E2M3
MAP04 - From scratch
MAP05 - From scratch
MAP06 - Modified example PWAD supplied with DoomEd for Windows
MAP07 - From scratch
MAP08 - From scratch
Build time : You really don't want to know. Years.
Mostly struggling with editors. Once
I got DCK, things got much faster.
The levels done with DEU and DoomEd
took weeks each; with DCK it is just days.
Also huge amounts of time improving and
refining the levels.
Editor(s) used : Originally DoomEd, DoomEdPM, DEU
Then I found DCK v3.61 and it's far better.
DEUTEX for compiling.
Known Bugs : None major - some rough walls and minor clipping effects
If you find any texture misalignments, e-mail me (crp22@cam.ac.uk).
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels,
providing this file is included, and due credit is given to the
original authors.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
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