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BCDEATH5.WAD

   (4 reviews)

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About This File

My favorite level! The entire level looks like a house. It is complete with bedrooms, bathrooms, showers, toilets, sinks, a billiard room, a pool complete with patio furniture, a library, etc. It even has some secret closets and passages and of course a dungeon basement.

I have played this level many times in four player Deathmatch and it is continuously a blast. Hint look for secret stuff in the billiard room.

Good luck. They are all challenging.

I welcome any feedback you might have.

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Guest

baja blast rd.

  

Funny, this plays on the e2m5 slot with the droning, edgy "Demons on the Prey," leads you off with an imposing metal fortress facade, and certainly continues with the overall floorplan of a squat fortress with all sorts of chambers and tunnels -- but, really…it's a My House map? The author itemizes its contents excitedly in the text file -- "bedrooms, bathrooms, showers, toilets, sinks, a billiard room, a pool complete with patio furniture, a library" -- and there seem to be a lot of clumsily oversized books, or folders (?). It's pretty amusing. 

 

With 44 monsters and 7 secrets, the experience is more about exploration than combat. You're going to want to skip the two early cacodemons and the baron unless you like plinking away at beefy monsters while greatly underarmed. Doing that at least gives a way of using the BFG you get on something, which you'll otherwise get only after everything is dead. At first I pegged the secrets as an optional sidequest, but it turns out they are more or less mandatory -- the keys are in it -- which was a bit disappointing because I thought it'd be cool to have a contender for "first ever extensive BFG sidequest in a pwad." Keys in secrets can be a scary thought, but hunting everything down was easy. Obvious humping is greatly rewarded. Even by '94 standards, it's light in the action department, which is an issue mostly because you won't get to use all the loot on much, even with foresight.

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Unknown date

  
This is dated August 1994. I think it has been unfairly maligned; it's a decent castle-style map with 44 baddies. It has a simple design with lots of unaligned textures, but it's not visually unappealing, and the door mentioned in the previous review is opened with a simple switch puzzle in the previous room. It suffers from an anticlimactic ending that gives you a BFG after you've killed all the monsters; it needed a big arena battle at the end.

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Unknown date

  
What the hell

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Unknown date

  
Feels unfinished, but it's still kind of interesting. The attempts at creating a slightly realistic setting are not exactly effective, although given the limitations, some effort seems to shine through. My main problem is that the outside area seems to be unaccessable, unless I'm missing something. A short lift on the outside leads to what appears to be a door, but it won't open. 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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