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dickie04.WAD, issue 1.

   (6 reviews)

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About This File

I lost the plot slightly when working on this level and it has ended up as a bit of a mish-mash: two wads merged into one. However, I've spent too much time on it to throw it away. There are some nice exchanges to keep you amused.

Also, when you get to the 'reactor' area, try to resist shooting the archviles. Just for fun, I've added a much more satisfying way of killing the little buggers as you will find out...

This map is 277kb when unzipped.

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I Drink Lava

  

The first great map in the dickie series. It's a sprawling maze with enemies all around and clever sector connectivity reminiscent of John Romero's works. Some of the switch and teleporter progression towards the end feel like they could've been streamlined, but dickie04 is overall a fun 15 minutes of your time.

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Unknown date

  
Note: I had an accident. I ment to give Dick2 only 3/5. Also, this is really only 3.5/5.

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Unknown date

  
This is an early level from Richard Wiles, who recently did the excellent "Monolith" series. This map is also very good. It's a well-designed techbase/reactor/mou ntain with a steady lot of action and a non-linear layout. Emphasises gameplay over looks. Much easier than the readme suggests - you can chaingun snipe a lot of the baddies in relative safety. Gets a bit wandery at times (many locations look the same). Still very good, though.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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