Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

dickie02.WAD, issue 2.

   (11 reviews)

Guest

About This File

Issue 1 Although this is my second release, its the first wad that I completed to my satisfaction. Went back to it recently and added a few lighting effects. I also pinched the sky from "plutonia" to give a 'bright & breezy' feel.

This level is 214kb when unzipped.

(Issue 2) Many thanks to those who e-mailed me ref Issue 1. This issue has removed that terrible bug at the start (how annoying). I have also changed the sky - less garish than before.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

I Drink Lava

  

The second map in the dickie series is a pretty standard 90s map, starting with a dark, E4-esque maze before continuing on to some basic fights. Nothing really stands out as exceptional, though I will say that it's annoying you have to leap for the SSG and then backtrack all the way to the teleporter for the blue key card. Was that really necessary?

Share this review


Link to review
Guest

Unknown date

  
This is from 1998. I haven't played any of the others in the series. This one gets off to a poor start, with a dark cavern maze that sickens me. It improves considerable when you get outdoors, and continues to get better as it goes along. It's done in a Doom II style, which is unusual, as most levels seem to be inspired by Doom I. Nice balance of health, ammo, and monsters, bit too many "chaingunner balconies". Becomes very good by the end.

Share this review


Link to review
Guest

Unknown date

  
Although technically not as good as later entries in the series, dickie2 has a special kind of atmosphere, which makes it one of my favorites. This map was released in 1998, but it has that old-school 1995 feel, without having the shortcomings of those old maps.

Share this review


Link to review
Guest

Unknown date

  
Probably two levels here, which are mechanically linked together with blue door as border. In both are too blended texture selection on my taste - cave, metal, wood, redbrick etc. Don't look as wad by famous mapper either (but little better than dickie01). Early ssg grab is quite annoyingly tricky, because you shall need to skip twice two barons on a narrow ledge. *** /hth

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...