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dickie05.WAD, issue 1 (Waterworld)

   (3 reviews)

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This wad is 264kb when unzipped

Wow!! Am I proud of this one. When I play tested it on UV it took me ages to complete, but never found it frustrating. You get the rocket launcher quite early on in this level which speaks for itself. The opening sequence is pretty hectic - I have no idea how it will play to others since, of course, I knew where to run to get safe!!

I am now learning that big is not necessarily best. This level is the biggest I've done so far (though this is mainly due to the detail). I am unlikely to do a level as big as this again.

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I Drink Lava

  

Another great map in the dickie series. A tense opening involving chaingun snipers at every turn leads to an interesting classic-style key and switch hunt through some tricky fights. It's the kind of map where it pays to memorize locations that will be opened up by keys later. Richard Wiles conveys a keen sense for interconnectivity through careful usage of ledges and windows, particularly with the switch that lowers the blue key. The final arena (if you could call it that) is a bit underwhelming though and the last room seems like an awful trick to play on anyone shooting for UV-Max. It also has the same problem as dickie02, where getting the plasma rifle requires wasting your time with backtracking.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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