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LIH.WAD

   (2 reviews)

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s The first level was started as part of a TC, but after finding out I was not allowed to see the new textures (the head guy would put them in AFTER I sent him the wad), I decided to quit the project. How do you make a wad without seeing the textures that will go in it? I also changed the first 2 areas a little so as not to steal his idea for the level. Level 1 - The Beginning of Confusion Somehow you've taken the wrong teleporter and ended up in someones back yard...? Or, it could be some type of lost world you've stumbled upon? :) Get your ticket at the booth. Do you play checkers? Have fun in the outside play area where teleporting is the 'in' thing (not you... them!). Level 2 - Midroads to Confusion Not one of the larger levels you'll ever play. No keys. Level 3 - The End of Confusion I started this level at the end and worked my way to the beginning. I had no idea what was coming next. It turned out to be an interesting excursion through the reaches of hell. No keys... just kill. And yes... Cyber is in there. Damn me! Not to tough a kill for an avid Doomer. Level 4 - Confusion Justified My first use of the BOOM engine. A few places to visit, sights to see, and of course, nasties to kill. - The Arch-Vile Experimentation Center (he's a pushover) - Drop Zone (not what you are thinking of) - Imps Playground (they'll move away, and rush you) - Shooting Gallery (now this is fun!) I've used just a couple of the features of BOOM in this level.

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Guest

Unknown date

  
Four maps dated April 1998. The readme documents a troubled genesis. They're early source port levels with a 1995 feel; with mild use of conveyor belts but thankfully no pop-up messages. Map01 has some nice touches (the draughts board) and is entertaining, but marred by a mazey switchhunt; Map02 is obviously unfinished; Map03 is a pretty good dungeon; Map04 is an sometimes fiddly silver techbase, with a shooting gallery that's funnier than it sounds.

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TimeOfDeath

Unknown date

  
another cool wad from Harq

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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