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dickie06.WAD, issue 1 (Hell Henge)

   (6 reviews)

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About This File

This wad is 388kb when unzipped, due to the extra graphics & music.

This is a very red wad and I like it!!

There are plenty of lost souls in this level. This is an often poorly used monster. This is a shame since when used effectively, he can be a real pain...as you will find out!

Anyone who has played my other levels will know I'm quite fond of the imp ambush - and there's a real corker in this one. It's not that difficult but great fun just blasting the little buggers away.

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I Drink Lava

  

The sixth map in the dickie series takes a step back in quality with a basic hell temple that feels straight out of 1995. There's a few tricky battles on narrow walkways reminiscent of Doom 64's Hectic, as well as a very tedious teleporter trap with Imps in a tiny alcove. The ending Archvile trap is as infuriating as it is predictable.

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Unknown date

  
I was very worried by the bit in the readme about Lost Souls, and how they are a pain; that is why people don't use them, because they are a pain. The level is good-looking and well designed but often frustrating. It starts with a lava maze that irritated me, but it gets much better and is overall a good level, with wonky textures. I kept getting the impression that the author was trying to piss me off rather than entertain me, though.

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Unknown date

  
Pretty decent map, I recommend it. Sometimes it seems to get a bit difficult or irritating, but it ends pretty quickly and I find it to be rather easy to avoid taking too much damage if one knows how to play.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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