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The Fortress

   (4 reviews)

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A whole new DooM episode to play. Has both cooperative and deathmatch ability. Both are fun to play with. Also has new grafx, sndfx, musics, and a new monster, the WINGED IMP!

I made this episode as a tribute to the greatest game on the planet, ever- D O O M !

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Guest

Unknown date

  
Copy of first episode in id=1840 (besides E1M8, which is E2M8 of the same wad) - Dgemie

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Guest

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This is an E1 replacement dated April 1998, although it looks and feels four years older (e.g. typical Terminator, Aliens, Predator sounds; unpegged door tracks; spurious secret sectors; an obsession with barrel chain reactions; FLAT22 as a ceiling texture; square and undetailed layouts; unentertaining gameplay). E1M1 is dire. E1M2 is dire. E1M3 is dire. E1M4 is dire. E1M5 is dire. E1M6 is dire. E1M7 isn't very good. E1M8 is particularly dire. E1M9 is dire. Ixnay.

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Guest

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Great fun!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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