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dickie08.WAD, issue 1

   (5 reviews)

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About This File

This wad is 259kb when unzipped.

Usually, I don't like secrets in doom maps because they bore me. However, in the spirit of 'Tricks & Traps', which was the original map08, I thought I would include a few puzzles in this one.

Note - you must solve the secrets to finish the map. I have put clues in but have no idea how easy / hard they are???

If, like me, you just can't be bothered, then see the bottom of this text file for how to get the keys.

There are also a couple of cruel tricks in this map - so save often!

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I Drink Lava

  

The eighth dickie map is a complex key and switch hunt reminiscent of Jim Flynn's works, but on a much smaller scale. Some of the puzzles are a bit obtuse, with the solutions usually being a random wall that lowers behind you. One particularly nasty one involves a yellow key trap that insta-gibs you without warning unless you take a leap of faith onto a random ledge opened by the same switch that temporarily opens a teleporter in a wall behind where the escape teleporter in that slime pit take you. Aside from those issues, the map has excellent lighting and detail for the time and a few tricky encounters too.

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
This is good but flawed. The architecture is cleand simple in an E1 style, although there are lots of Doom 2 monsters. It's not particularly hard but there's a steady lot of action. It's marred by the heralded tricks; the red key and blue keys aren't too hard to get, although they're switch-hunty, but the instant death with the yellow key is completely unpredictable unless you read the author's readme, which explains all the secrets, thus making them pointless. Apart from that it's fun.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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