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DooM LEGACY Release v1.2

   (4 reviews)

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About This File

Hello all Doom fans of the world, here is the latest release of Doom LEGACY project by Fab & Boris (we still didn't found a name for our team, let's say it is 'Fab & Boris').

Well, if you are reading this you probably know by now that the gods at IdSoftware have released the sources of the greatest game on earth : Doom !!

Of course a lot of projects have started around the sources since about January 1998, and Doom LEGACY is competing to be the best of the choices!

We have always dreamed of Doom sources being released, and all the features that we'd like to add. Since Doom1 was out we are fans of deathmatching. Don't ask us why we like it more than Duke Nukem or other clones, we like the atmosphere of Doom and its like that!

This new version of Doom is not commercial anymore, but you should have the original Doom2 data (doom2.wad and other files), that comes with the original Doom2 software.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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