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kboom series

   (8 reviews)

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The Castle theme is my favorite. I like this style, but its hard to do.

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Walter confetti

  

Small canyon / hell map, loopy layout and a funny map, otherwise. Better with a SSG before the first building without keys.

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Guest

  
5-minutes valley-type map. Clearly made with a lot of care. Having said that, the layout is short, lineair and too simple. Decoration & ambiance are not special but just fine. Sadly the gameplay is far from exciting, the fights @ UV are easy and have way too little variation. Overall: 3* average, it's far from bad, but it has nothing to wake me up for.

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Memfis

  
A small linear adventure through some mountains and brick\/marble structures (not epic enough to be called castles I'd say). The outdoor areas are rather featureless, the indoors are much better, though somewhat spoiled by their overly symmetrical structure. Not particularly memorable but there are some cute ideas, such as that shootable exit switch with a barrel in front of it, and it offers plenty of rocket launcher action. Silently teleporting monsters are weird though.

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Zahid

  
nice architect...exciting gameplay...blast from past

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Unknown date

  
An early source port map from May '98. It's a dark valley-style map with a couple of small castles and a walkway; there's a nice effect with burning lava. Suffers from a linear layout that requires a bit of looping, and the red key should have been easier to find (the readme mentions this, but why not just put it in the open?). Decent action, although you get tonnes of rockets and lots of space, so it's never very hard. The expected archvile assault never came.

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