Text File
================================================================
Date : 06/10/1998
Title : kboom series
Filename : kboom_7.wad
Author : Kurt Kesler
Email Address : kesler@fidnet.com
Description : Well, DOOM just belongs
in a "BASE" theme.
HINT : Skill 4 is REALLY an ammo cruncher!!
A VERY good player tested this WAD
before I released it, and his tips
were GREAT! Thanks Malcom, I just wish
I could do more with this WAD, but it
started showing signs of slowing down,
so I stopped there.
Additional Credits to : id-software, Malcom Sailor for the playtest,
Team TNT for BOOM.
================================================================
* Play Information *
Game : BOOM FOR DOOM II
Level # : MAP 01
Single Player : Yes
Cooperative 2-4 Player : no
Deathmatch 2-4 Player : no
Difficulty Settings : Yes, skill 4 is for the perfect-aim-players.
New Sounds : No
New Graphics : A Few wall textures made from Doom2
textures, and my blue sky.
New Music : No
Demos Replaced : No, but I like to watch them, send me one!
* Construction *
Base : none
Editor(s) used : Wauthor, Wintex4.3, Warm.
Build time : A while, I did a LOT of playtesting.
Known Bugs : None known. DO NOT USE THIS WAD WITH DOOM2.EXE,
IT WILL CRASH!!
READ THIS!! : This will be the last BOOM specific WAD I make.
From here on out, I want all my WADS to be
compatible with all the new engines that can
handle no limits. BOOM, DosDoom, Windoom,
and LEGACY will run my WADS after kboom_7, and
I'm sure there's more ports out there that would work.
I have'nt thought of a name for this new string of
WADS yet, but I am sure it will start with "K" !!!
* Copyright / Permissions *
Build your own damn levels!...HEH.