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DIMENSIONS OF TIME

   (83 reviews)

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About This File

Scientists at UAC have created slipgates that go through different dimensions, as well as places in the past and future. Yet there was one dimension that they had overlooked - HELL'S Dimension. Unbeknownst to UAC, Hell had created their own slipgate to Earth's present, and used it to transport themselves to Earth, invade UAC, and then use UAC's slipgates to take over the world chronologically as well as internationally. Once UAC got ahold of the news, they sent you, their toughest marine, out to seek out the slipgate to the future. Once in the future, you have to exterminate all Hellish activity, then teleport to the past and do the same, and finally venture through Hell itself. This won't be easy. The whole world is counting on you!

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Unknown date

  
very nice

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Unknown date

  
this is an exlint wad get it...... now

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Unknown date

  
Pretty decent. unfortunately some maps are a bit scarce on supplies (Had to finish off spiderdemon with a pistol on map20).

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Unknown date

  
I love this WAD! Simple, but fantastic! Now I play third time the all level! 5000/5

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Unknown date

  
Looks simple and isn't al that detailed , but it plays well and just a pretty good wad. i gave it 4/5

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Unknown date

  
I liked it - COOL - I wish I could map when I was 13, lols

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Guest

Unknown date

  
A lot of fun maps, and all of them playable from a pistol start (maybe not readily Maxable, but there's much more to Doom than killing everything - or indeed anything).

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Unknown date

  
This megawad reminds me of "Demonfear", but I actually liked this better. There's an awesome speedrun of this on Youtube. Anybody who likes Archvile-jumping and 8 second completion times should check it out. 3.5/5

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Unknown date

  
Haha The Trench level is good

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^^That is really arrogant. Being able to make a fully playable megawad when you're barely a teenager is quite an achievement. Sure, DOT is far, very far, from the best looking or most well designed megawad out there and so was it in 1998. But that's all easily forgiven for a 13-year old who later went on to give us greats like Xexus, CC3 Map29, Scourge, and Coffee Break. It's just too far from legendary for me to even consider a 4, but OTOH I feel quite obligated to give a 4 so 4/5 it is.

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Unknown date

  
This has always been my favourite wad ever. :D Supertastic job! I envy such skill even at such a young age. :D --:DOOM Anomaly--

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Unknown date

  
Very easy. Ideal for novice doomer. Very fun music.

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Unknown date

  
A classic. 5/5

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Haha this is the only megawad I've played all the way through, good job on this one dude, whoever you are.

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Unknown date

  
This wad isn't too bad, it suffers from issues similar to the early works of Paul Corfiatis on the grounds of looks and game play which is more suited to consecutive play rather than pistol start. But this is a lot of fun and like in early wads, there are a few clever gimmicky levels thrown in too. Fun wad which showed even then what Matt could be able to make. 4 stars

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Unknown date

  
Short version: Bad. Slightly longer version: This is how I picture a pack with maps that didn't fit into TNT would look like. The TNT influence is obvious... only thing is, these maps are of much lesser quality. Texture alignment is rare. The layouts are dull. The fights are boring, stupid and (agonizingly often) pointless. Some maps were even so afwul I was tempted to skip them (and I *never* do that, usually). I assume it has gotten high marks mainly for nostalgic qualities. Skip it. --1/5

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Simple, well balanced and short, the 3 points that a wad need, 5/5. -Strifeguy1995

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HOLY SHIT!!!!!!!!!!!!! This is fucking awsome!

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Unknown date

  
best wad ever im played 5/5

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Excellent work! This wad is really well done. Even now, in 2005, after Doom building standards have been grown in the last years, it's impressive.

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Unknown date

  
I really liked this megawad when it first came out, and I occasionally go back. Not the best looker but it's still a blast. 4/5

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Unknown date

  
A 4.6 this WAD deserves. I must say that this is one of the greatest megawads, taken into my TOP10. The quality is quite great, even if a minor created this, but the WAD will be 12 yrs old in November, and an irreplaceable old-skool classic made my days in those times I was grounded. 5 stars.

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Unknown date

  
I've always enjoyed dot. 5/5 ~Joe Anderson

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For a guy who was in 8th grade at the time of making this, it's pretty damned awesome!

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Unknown date

  
The levels are well designed, i like the remix of Goldeneye music (the Caverns music :o)) and.....i don't have much to say... oh, the maps are too short. 3-4 stars but i give 4 stars :)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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