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Earthbase3

   (7 reviews)

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A Military base, dark, and abandoned (except for baddies, of course!)

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Kingpin3

  
Really good little map from 98 :) 4 stars

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Unknown date

  
Rated 2.5 Earthbase 3, MAP01. A compact single doom level. Three buildings with three keys, laid out as bunkers, play progressing from building to building according to keys. Mixture of stone and computer, adjacent. Some computers are chopped off to put doors through. Stairs and objects are out of scale, feels like giants lived there. Tough to start, with inadequate ammo, forcing some drastic measures to survive. The usual key on a pedestal trap, several times.

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Unknown date

  
A goodly bit of combat. The mancubuses don't do anything -- they just sit there, no matter how much you hurt them, waiting to be killed. Is that a technical problem, or the kid's idea of a feint or something?

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Unknown date

  
This is dated June 1998. It's a fun techbase / castle-style map, that starts off with a nice lot of carnage. It's actually pretty hard until you clear out the first zone, with lots of hitscan monsters and a couple of archviles. The design has some good lighting effects and attention to detail (the author ended his Doom career doing one of the less self-indulgent parts of Gothic99). As noted, all the Mancubi are stuck; perhaps they work in vanilla Doom(?).

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Unknown date

  
A good level, beat it first try on UV. 4/5 -PC

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Unknown date

  
A good challenge, it took 3 tries on ultra violence to beat it, it was fun. The mancubuses for some reason were placed in such positions that they cannot move and end up being unable to attack.. I don't know if this was deliberate or not... 4/5 ~Mike Reiner

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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