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CRESTFALLEN

   (22 reviews)

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About This File

Small and tight. Use your fists to be sure you have enough ammo in the end. Many of my influences comes from Malcolm Sailor's Chord-series...

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I Drink Lava

  

1998 must've been a slow year for the community if this was included in the old "Top 100 WADs" list. It's an alright gimmick teleporter map with a tricky Tyson opener. Each room gives you essential pickups while teleporting more monsters into the hub. There is an optimal route for beating the level, which does lead to trial and error quicksaving unfortunately. I feel like this would've fit as a MAP31 in an old MegaWAD with some super-convoluted timed secret exit to MAP32.

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Obsidian

  
While admittedly short, the environment is very well detailed(this was 1994, remember) and the gameplay is claustrophobic while still being fun, something that's difficult to do. I'd give it 3.5 stars if I could, but I'll round up to 4 instead. - Obsidian

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Guest

  
Ultra-short sort-of concept wad. Gameplay consists of fighting some monsters in one very small center area with 4 narrow rooms reachable via teleports, and is totally uninteresting. All-over I cannot take this seriously as a map, so 1* for the effort.

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Martin

  
This must be a joke!

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Guest

Unknown date

  
Great map. The map is physically small, but does a great job of making itself feel longer than it really is while keeping gameplay challenging and fun. The map may not take long to complete, but it plays well while it lasts. UV skill is difficult but not excessive, and fans of the berserk pack should like this one. 4/5 -Reckoner

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Guest

Unknown date

  
Intense and unforgettable. But way too short. 4/5.

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Aebeatia Sookies

Unknown date

  
This barely constitutes a level. It feels more like an experiment.

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Guest

Unknown date

  
Good survival map while it lasts. ~vf

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Guest

Unknown date

  
Intense, but short 3/5

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Guest

Unknown date

  
This wad is pretty well thought out, but it could have been a little longer. 4/5 - josh

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Guest

Unknown date

  
Well, it's decent while it lasts; but it's like the first fifth of a much larger level. And you get too much plasma ammunition for it to be the kind of white-knuckle challenge the author intended (and the start is aggravating).

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Guest

Unknown date

  
Good concept and fun, but it's just too short.

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Guest

Unknown date

  
Badass level with intense gameplay. 30 something monsters that feel like your fighting against 200 monsters.

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Guest

Unknown date

  
good small level.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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