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KABOOM for BOOM v2.01

   (12 reviews)

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About This File

See story below.

I needed to test out the new texture modification tools in DeeP97, so I started with making some new texture names. Then I got carried away having too much fun and ended up with this level.

This is a = BOOM = only release with elevators, conveyer belts, scrolling floors, underwater fun new sprites, new enemies, new weapons and other challenges. More textures added and some elements put back in that were not possible with standard DOOM because of visplane overflow limits (now gone with BOOM).

This release fixes some underwater elevator hom problems that occurred with the final release of BOOM. The elevator switches are now stationary, not a perfect fix. Will wait and see if this type of design will be supported better in later versions of BOOM.

KABOOM demonstrates complex and unique construction techniques with a high degree of detail (a DX4 and above is suggested). Set the Overlap Tolerance=0 in DeeP97 (F5 map options) to prevent vertex merging when modifying this level.

Besides the BOOM tricks, there are 2 different textures on a -normal- wall, double lifts (you need to go down and then down AGAIN to get the weapon: room to left at start with door, go down 2x in pedestal), lot's of other visuals and a hell of a lot of fun.

Go save the world....

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Guest

Unknown date

  
Cramped, full of frictionless sectors for no reason, full of HOM and other errors. In short, this is crap. * -sargebaldy

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Guest

Unknown date

  
A very good map. Maybe you're playing it with the wrong exe or something.

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Unknown date

  
a heap of shit. 0/5-- Moti-Boy

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Unknown date

  
Excellent.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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