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*NOTE: FIRST SEND OF THIS FILE FAILED TO UPLOAD.
Names of creators : Greytale, Natx, Roach
E-MAIL address : greytale@2xtreme.net
THIS PATCH IS FOR DOOM I ONLY!
NOTE: We realize DOOM is becoming old news now, but for those of us who
were (1) in the process of finishing another dynamite episode, and
(2) spoiled by the fact that building 2d maps is MUCH easier than
attempting full 3d-- HERE'S TO SPENDING HOURS TRYING TO FIX AND
ENVISION NINE EXTENSIVE MAPS.
ENJOY OUR FINAL SALUTE TO DOOM-- ID HAS CREATED A MONSTER.
(Wolf3d, Blake Stone, Doom, Terminator, Descent, Dark Forces,
Future Shock, Marathon, Duke3d, Quake... and I know what's next...)
Title of patch EPISODE : BLAKHELL.WAD
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Episode and maps : E1, Maps 1-9 (Secret level also)
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MAP: TITLE OF WAD: MAP SIZE: FINDING EXIT:
E1 M1 -- Invisibility small be careful, don't fall...
E1 M2 -- Roach's World medium find secrets everywhere
E1 M3*-- NatX-Hell's Handbasket very large stay alive, backtrack
E1 M4 -- Roach's Raid large mark your map
E1 M5 -- Ricochet small barrels provide new danger
E1 M6 -- "You Die!" very large Amazing twists, turns, backtrack
E1 M7 -- Black River SUPER large details, details! Yellow Key!
E1 M8 -- Paratroopers small Enemies w/ strange powers
E1 M9 -- Generator small quick and fun
* Secret level is accessible by map 3 (NatX - Hell's Handbasket).
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Skill levels supported : * OF COURSE *
DEATHMATCH supported : * OF COURSE *
COOPERATIVE supported : * OF COURSE *
Level basis : Completely from scratch
Editor(s) used : DEU 5.21 and BSP 1.1 (binary space partitioner)
(Special thanks to the creators of both
programs; Raphael Quinet and Colin Reed)
Short Level descriptions:
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E1 M1 -- Invisibility
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How you ever managed to find your way through the sewers to this hell is
beyond logic. Most marines would have gone home by now, but not you! You
crawl out of the tight constraints of the sewer only to find... imps! But
wait... they're caged! It seems someone more powerful than them must have
disliked them...
I won't spoil the map by telling you what the title is for. Just try not
to fall--it's a long way down, and a long way back up.
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E1 M2 -- Roach's World
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Can you believe these creatures built a place like this? And you thought
they weren't intelligent.
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E1 M3 -- NatX - Hell's Handbasket
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You now know why your mother told you to eat your vegetables. With life
like this, who NEEDS death? In this map, don't be afraid of being lost, it
probably means you're on the right track. Keep in mind that there are two
exits inside the map, both of which are pretty tough to find. If you open
every door, you'll find it. However, the monsters will probably try to
stop you--just my wild guess.
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E1 M4 -- Roach's Raid
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Here to infiltrate the already well-populated enemy lairs, you teleport in
just behind a few guards. Hope they don't detect your presence anytime soon.
Better keep moving and hope the exit doesn't wander off...
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E1 M5 -- Ricochet
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Every action has an equal an opposite reaction. Things you never would
have thought possible happen here in Ricochet. Don't be surprised if you
blow up a room or two with you in the middle of it.
Have a barrel of fun. Maybe more than just the one.
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E1 M6 -- "You Die!"
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All the creatures here dropped out of Manners 101. Don't expect to be
welcomed--there's nobody here!
Or is there...?
On pure design alone, this map puts to shame some true 3d maps I've seen.
It's all about concept and imagination.
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E1 M7 -- Black River
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The most intricate map I've made, topping and blowing away BEWARE26.WAD
from this episode's predecessor called DARKHELL.WAD. This map is nearly an
episode in itself, and can be quite a headache for anyone without a computer
map. There are about five or six ways to get to the exit, and each key has
at least two copies somewhere on the map. In one room, ALL three keys sit
very nicely in a row together! Don't work too hard, or you'll wear out your
ALT and CTRL keys. :)
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E1 M8 -- Paratroopers from Hell?
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Why walk when you can fly? So say the floating troopers that want you
dead! Plus, I'm expecting that once you dust them, you'll think there's no
other real puzzles...
Wrong.
Spiderdemons are supposedly known for their great intelligence, being the
brains behind the brains you've splattered on many a floor texture. The
one in Blakhell probably hit the books a little too hard, and either needs
glasses, or just plain can't see you from so far away...
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E1 M9 -- This is the Secret Level
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Short and sweet, to be honest, I realize Doom is on its way out, or has
been for awhile, so here's a simple fun map.
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