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Terror Mall

   (12 reviews)

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About This File

A 4 level episode starting at e3m1 and finishing at

e3m8. Unlike CPHOBOS, all of the secrets here

have better hints to their existance. This episode

has extensive new graphics and is built to look

just like a mall with a new monster. Uses DeHackEd

for new effects such as shooting computers or

windows, the new monster and new text.

For you deathmatch players, I have put in a button

on level 3 that will take you back to level 2 for a

2 level cycle that goes until you are ready to

finish. Then just go to the normal exit.

Unless people insist, this is probably my last

episode/levels for Doom. Let me know what you

think.

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Guest

Guest

  
the grey road mixed with dark lighting gives the spectre an advantage. I really like the first map layout, but I also like the other mall maps. I can't remember e1m7 too well other than a simple map guards by hallway cyberdemons? That sucked. Unfortunately, there mall maps don't really stand too well to time. The new monster graphics are really weird! Oh well. ~2/5

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NuMetalManiak

  
E3M7 has some of the worst progression in a map that I've seen. a number of the sprite changes are dreadful too.

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ReFracture

  
Legendary E3M7 midi

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Guest

Unknown date

  
One of the greatest wads that I have played. Brilliant.

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MegaZzZeux

Unknown date

  
One of the earliest maps I remembered playing as a kid with new graphics/sound/music . Which in turn made it an instant favorite.

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Doomkid

Unknown date

  
I think the DEH lump isn't working quite as intended, the inanimate objects scream in pain and bleed when I shoot them. This is from 1994, complete with a BBS texture and everything. It feels old, but it's fun to check out.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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