Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

go to hell

   (9 reviews)

Guest

About This File

1 level WAD.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Nice level but the end is a little funny. 4/16/07

Share this review


Link to review
Guest

Unknown date

  
Quite nice indeed, especially considering its age.

Share this review


Link to review
Guest

Unknown date

  
This is good fun. The name is a bit misleading - there are no hellish parts at all, it's actually a large techbase that looks like one of the early Quake II levels. The design is simple and open-plan, with a good-looking "final battle" arena, although you can just run past the last few baddies and flick the exit switch. The only flaw is that there's a lot of health and rocket ammo, and it's not very hard even in UV.

Share this review


Link to review
Guest

Unknown date

  
looks good, but not great (too many copypasted elements), and here is no hell (except sky3). quakish sounds are out of place. gameplay is exactly linear, difficulty is low even on UV. contains no special boom actions, so certainly playable under doom+ or prboom with complevel 2. *** /hth

Share this review


Link to review
Guest

Unknown date

  
It reminded me of ahellday.wad from the same author. Maybe this wad is an earlier stage in the Q2 style, wide open base level conception.. That other wad is more detailed and plays better, though this is a fun wad also. So if you like this level, ahellday.wad is recommended :) 5/4

Share this review


Link to review
Guest

Unknown date

  
Looks great and plays well.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...