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The Arch-Mage

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About This File

I hope you all have heard of D2xGold, but since you probably haven't, here goes: http://www.doomshack.com/doom2x This site will lead you to the original versions. Doom2x is a series of TCs involving Comtar of the X-world, who has taken over the Icon of Sin and is using that to take over the Earth. These TCs have their bad points--most stuff besides the Dehacked patches are reused, a lot of the graphics/sound replacements are kinda cheesy, the difficulty is unfathomable--but for all the series's bad points, D2xGold has at least one good point: the Technomage. This enemy has graphics and sounds reused from Hexen, but it's a completely new enemy that'll stick in your mind WAY more than that other mage. (What was its name? ) This is because the Dark Bishop's (oh yeah) graphics and sounds fit the Technomage's evil, frustrating nature.

However, I know that few people know of D2xGold, and few have fought with this horrible entity. So, I've created this: the Arch-Mage. The Archvile is replaced with a mockup of the Technomage that looks and sounds...vaguely like him and acts exactly like him. Good levels to find Arch-Mages are Levels 11 and 28; Level 23 will really show you you their power but only after a romp through part of the level.

This patch is designed to give a brief preview of this horrifying enemy. The Arch-Mage is relentless and mobile, and its powers are lethal. But this is only a taste of the fear-inducing Technomage, which is only one of the many new enemies of D2xGold. Want more? Visit the Doom2x Homepage and download away!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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