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dickie10.WAD, issue 1

   (13 reviews)

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About This File

This wad is 413kb when unzipped.

Oh, I nearly forgot....a final finale for the DICKIE series.

You have made your way thru' nine monster infested adventures. Finally you arrive in the nether-world where it is neither night or day. Outside, the gates of hell are burning whilst inside, you battle your way through a magnificent palace (well, sort of) to the inner sanctum. Here you must seek out and destroy the power source which feeds the hell spawn. Only then will the planet be free....

Note, if ammo seems a little scarce, think again. A change of tactics may be required. It is possible to finish this level on UV without using cheat codes...if you're really stuck, see the bottom of this text file.

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I Drink Lava

  

The final dickie map is a bit of a letdown, starting with a really basic (though nicely-lit) three-door hub and ending with a large, mostly empty reactor setpiece. The exit is a boss brain that's not telegraphed at all and I only knew to shoot because I gave up and noclipped. I have no idea why this was included in 2003's "Top 100 WADs" list when dickie04, dickie05, dickie08, and dickie09 were so much better than this.

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NuMetalManiak

  

ah, Richard Wiles, known for his gameplay-oriented style in wads like Crusades and Slayer. this one is considerably more open and as a result easier, but it still has its fun moments. the beginning for instance, heading all the way down the hall and collecting a yellow key just for imps to show up behind. pretty neat. the other keys are pretty easy though there's some weird design decisions going on here. the northern end of the map is quite open, with a bit of back-and-forth with raising bridges to the center, then fighting a cyberdemon and other monsters before shooting a core. that's basically the walkthrough for this mostly above average level. pretty decent, but not entirely memorable.

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Havoc Crow

· Edited by JudgeDeadd

  

A very nice-looking, fun, and satisfyingly challenging map with some large-scale epic architecture. Well worth checking out.

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Guest

Unknown date

  
I'd give 4.5 stars, but I chose 4, as I don't want to give 5 so people think this is perfect.

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Guest

Unknown date

  
Not quite as good as some other Dickie maps. The map's layout isn't anything special and the hell theme wasn't IMHO very well executed. However the last part of the level is pretty clever, and a fitting finale to the series.

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Guest

Unknown date

  
Dickie 10 ain't as good as the others,but,the firefights were awesome(execpt the four arch viles on the other side of the blue key door), the textures were well placed, but IMO the difficulty was a little too easy (but that's just me, i played it on HMP :P). Nice segment of the series Richard :) 5/5

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
It's an interesting map but I got stuck at end. Killed 140/145 monsters and don't know where to go. :( also I played on HMP but for me was damn hard for some parts (the one with 4 archiviles and room near end). I died few times. I will give 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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