Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Ivory Tower

   (6 reviews)

Guest

About This File

This single-player-level for DOOM2 tells an enigmatic story. You witness the war between an evil army of SS-soldiers and the demons they created in their blasphemous laboratory while a huge shimmering ivory tower, the symbol of release, rises up on the horizon. There, in the tower's top, you will face your last trial... >>> In addition, this zip-file contains IVORY-DM.WAD, the same level modified for deathmatch play.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

lupinx-Kassman

  
Turns out everything Leon makes is a treasure

Share this review


Link to review
Guest

Unknown date

  
its ok the tecshering is prity good and dizine was allrite the game play was prity good to allthow thair is still room for improvemint

Share this review


Link to review
Guest

Unknown date

  
In general this is a very average level. It makes the cardinal mistake of having SS troopers in it and although there are 500+ monsters it just feels like a 1995-era level pumped full of baddies. It has a couple of nice design ideas at the start - the opening tunnel is quite spooky, and there's a false perspective trick that gives the impression of a highway going off to a large tower on the horizon. Picks up towards the end but it still feels very old-fashioned and blocky.

Share this review


Link to review
TimeOfDeath

Unknown date

  
tight supplies at first, but it got fun

Share this review


Link to review
Zahid

Unknown date

  
start view was awesome overall nice map

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...