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Overload Deathmatches

   (6 reviews)

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About This File

16 rather small and quite high-paced deathmatch levels that I (Ola) originally started making for myself and some friends to play since everything else what too big or just plain ugly. (And we're too lazy to look for good levels :-) Later I introduced Nicklas and Tobias to DOOM editing and they started making maps for this project too. Martin Friberg teamed up quite soon to help us.

There are a few new textures in there, all being commercial quality and no fucking MS Paint CRAP.

Any switches you find have to do with the exit. There are no switches to reveal weapons or other goodies.

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Doomkid

· Edited by Doomkid

  

Map12 is the only one that isn't a tiny symmetrical layout. From a technical persepctive it's well made but every map looks the same.. This author could have made 3 superb DM maps with the effort that went into this pack. The title is written in dog poop on the title screen, not sure what that's all about.

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Unknown date

  
Maps were well detailed, but are way too symmetrical and cramped. The few maps that didn't suffer from copy-paste syndrome weren't enough to make up for it. 2/5 - tm512

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Unknown date

  
A bunch of visually impressive, small, DM maps. The team was headed by Ola Björling (who contributed with a shitload of textures and some maps to "The Darkening 2"), so you know this is quality in terms of texturing and overall design. Some people might find the maps a little *too* small, though, as 4 player DM - or more! - is virtually unplayable. --4/5

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Unknown date

  
HELL YEAH BOYS! *FL

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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