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URBAN2.WAD

   (5 reviews)

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About This File

Deathmatch level set in a Bladerunner-inspired seamy urban core. Fight in the open streets, seek refuge in buildings, duck through dark alleys, and ambush your opponent in an abandoned subway station. This level has lots of detail with new sprites, flats, wall textures, and graphics. Cool lighting effects, a super shotgun armory, lots of dark corners, a pit trap, neon signs, city skyline and more. Extensively playtested and refined. Weapons are strategi- cally placed and building layout punishes players for camping in one spot too long. Non-cooperative exit. (Bring your hardware--the map itself is fairly small for deathmatches with plenty of contact, but the open design of the city has a fair number of visplanes). Music is borrowed from Map08 of Doom2. Zipfile includes DeuSF for a clean install with no filmy residue like other PWADs.

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Krazov

  
I played it after seeing screenshot on wadbot.tumblr.com. I was attracted by the looks. Level is small but I finished it by the third playing or something. Too bad it’s so quick but then again, it’s a deathmatch map and I played it single.

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Unknown date

  
Attractive map; lots of good new graphics.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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