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THE INMOST CORPSES

   (7 reviews)

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This was supposed to be the 3rd map in uaccorp.wad I never finished it and I've had it on my HD since I released uaccorp.wad. It still do suck but I made it "releasable" with some changes in textures and design. I haven't worked much on it so don't expect too much.

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Argenteo

  

A 94' short map released in 98'. Fun but for the time it was released it's pretty ugly and has some missing textures.

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Unknown date

  
hard

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Unknown date

  
A very open layout which makes for a lot of route possibilities. Short, fun and rather challenging. 4/5 - Belial

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Unknown date

  
The date of the PWAD claims to be 1/1/94. How is this even possible?

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Unknown date

  
"It still do suck" says the author, which puts me in mind of a hillbilly cracker type. I hate it when people diss their own levels; it's arrogant. The implication is either that the author's crap is better than your best level, or that the author's other levels are so good that he can afford to release rubbish. This is actually a very good although short level, with a decent challenge and not much health (I can't remember any at all, actually). It's fun, but short.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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