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DeathManager Auxiliar v1.1

   (2 reviews)

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About This File

DeathManager Auxiliar (DMAUX.EXE) is a auxiliar program to DeathManager (DM.EXE). DeathManager is an easy-to-use interface that replaces the hassle of typing command-line parameters to SERSETUP.EXE and IPXSETUP.EXE. DeathManager comes with the Shareware and Registered versions of the DOOM, DOOM2, Heretic and Hexen.

Unfortunately has a problem in the DeathManager, you can't pass a irq modem number to SERSETUP.EXE, if you have a non-usual configuration in your FAX/MODEM card, you can't use the DeathManager because SERSETUP.EXE will get a default irq number to the COM port of the your FAX/MODEM card that won't be the same that you have configurated to it. THIS MY CASE :(

DeathManager Auxiliar correct this problem, when you use the DeathManager and type F10 to start the comunication, it will bypass the sersetup entrie and call DMAUX.EXE that will start SERSETUP.EXE.

The DeathManager Auxiliar will pass the correct irq modem number to the SERSETUP.EXE and ALL options that DM.EXE write in the file DM$$$.TMP and you will stay happy to can use the DeathManager program.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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