Text File
1¾Title: Melee.WAD
Author: Derry Cooke (a.k.a. Dermot Cooke)
Email Address: dermot@ihug.co.nz (Email your comments, job
offers, pitiful cries for help, unbridled
praise, or polite suggestions ;-).
Misc. Author Info: 38 yo MWM, with a 486/100. This is my first WAD
Description: A warped and twisted WAD, with puzzles,
mayhem, a sense of humour... and more mayhem!
It has been playtested and is definitely do-able at
ultra-violence level without cheating.
This new Melee has a number of improvements on the 1997 version.
Some cool lighting effects, new music, new areas, new secrets, more interesting
(i.e. less boring) use of textures, new gameplay elements and a completely
new endgame, which adds another evil puzzle, oodles more carnage, and
(if you're good) about another 15 minutes of play to the completion time. ;-)
All in all, melee.wad is MUCH more of a challenge now, but STILL
'definitely do-able'. I also managed to track down and kill a few bugs...
This 'final release' addresses a design flaw in the last release which made it
impossible to find 100% of the secret areas. The secrets are all findable
now... go get 'em!
The Story (if you want one):
In an ultra secure part of the infernal city of Dis, some of Hell's top
imp-scientists have been constructing a prototype imp-replicator.
If they succeed, Hell will be able to produce infinite numbers of imps and
overwhelm Earth with sheer force of numbers. Your mission is to find and
assassinate these imp-scientists, destroy the prototype,kill everything else
that moves (just for fun) and try to make it out in one piece.
The prototype is sure to be securely guarded.
An entire squad of marines has already tried and failed to halt this
nefarious project.
The last communication from them mentioned fiendish puzzles, death-mazes,
levitators, time travellers and assorted nasty traps and tricks.
To help you on your mission you will be teleported down to the vicinity as
the preparations commence for the Grand Melee: an annual slaughterfest held
for the amusement of the ruling Cyberdemon pentad. If Hell's armies
are focussed on killing each other, perhaps you can complete your mission
and get out alive...
Additional Credits to: id Software, the Great Goddess, my parents, members
of the Academy.. and my wife and son who will
be seeing more of me now that Melee is finally
finished. Big thank you to the wonderful
Ben Morris for the great DCK. Thanks to Dan Teeter for the
music from his nifty surreal2.wad and thanks also to
Warren Rice who apparently did the midi sequencing.
================================================================
* Play Information *
Episode and Level #: DOOM II, level 01
Single Player: Yep (Hooo-Haaa!!!!)
Cooperative 2-4 Player: Yep (but not playtested)
Deathmatch 2-4 Player: Yep (but not playtested)
Difficulty Settings: Yep, grudgingly
New demos: Nope
New Music: Yep: Nine Inch Nails:- Head Like a Hole
New Sounds: Nope
New Graphics: Nope
* Construction *
Base: Melee.wad (circa 1997 release)
Build Time: About 95 hours: finished October 17 1998
Editor used: DOOM Construction Kit (DCK v.3.62)
Known Bugs: you may get a 'R_Findplane: no more visplanes'
crash when looking out over the 3D maze from certain
vantage points. Some areas were a problem but after
a little sector reworking now seem to play OK. If you
should strike this bug you might need to try BOOM
-the new retooled DOOM engine from team TNT,
available from http://www.teamtnt.com.
* Copyright / Permissions *
Hey this is a big planet, and I'll most likely never know what you do
with Melee.Wad. Feel free to use it as a base from which to build
other wads.
If you _do_ use it as a base to build another WAD, you
could Email me a copy of the new WAD. I'd like to see what you do to it!
I would appreciate Email from anyone who has deathmatched
melee.wad with comments and suggestions for improvement...
If you claim Melee.Wad as your own work and I ever find out...
...then I'll be flattered!
If you distribute this WAD, please include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc).
�crets, more interesting
(i.e. less boring) use of textures, new gameplay elements and a completely
new endgame, which ad€The prototype is sure to be securely guarded.
An entire squad of marines has already tried and fai