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FRISCO v3.6 (it's a place near Breckenridge, CO)

   (2 reviews)

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BIG and TOUGH .. Single/COOP is best, but DM starts are there. Why named Frisco you ask? Well, I created the thing whilst spending the summer there. I was working for an Englishman, living out of a Geo, and drinking microbrewed beer like it was going out of style! So ... I decided to share my hell with you. If you're ever in Frisco, CO - stop into The Computer Store (Frisco Mall) and let Derek or Rick know that their theivery is known by all (they steal CDs and peripherals).

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Surprisingly not based on the person's place of work; yet this this is poor stuff. It's basically three large rooms. The second is the "meat" and consists of a lot of platforms that spell "the computer store". You flick switches to make them lower, monsters come out, you kill them... you kill them all. There's no style or panache, and it reminded me of E3M2 but worse. It is neither competent not tolerable nor tompetent.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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