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Title : DemoniZed.WAD a BOOM only PWAD
Date Finished : 07 - 11 - 1998
Author : NokturnuS
Email Address : lordnokt@usa.net
hellburned@hotmail.com
executioner@lanet.com.pe
Other Files By Author : Realm of Shades (ROS.WAD)
Nokdoom for BOOM (Nokd4b.wad)
Misc. Author Info : Doom-Power MEtal MAniaK
Description : 2 Levels only for the Team TNT 's engine
modification: BOOM v. 2.02
DO NOT TRY run with original DOOM2.exe
it will crash!!
Map01 is MEGA-HUGE-EVIL LEVEL!
This level alone is around 1.6 MB big,
loaded with 15000+ linedefs and 21000+
sidedefs. This is a TOTAL CARNAGE.
Level 2 is action all the time. Your
goal is simply: SURVIVE AND KILL!
Additional Credits to : ID SOFTWARE, Team TNT for this awesome
port, the makers of all editors i use, etc..
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* Type of DOOM II file*
New level WAD : Yes (MAP01 and MAP02)
Sound PWAD Only : No
Music PWAD Only : No
Graphic Addon Only : No
Dehack Patch Only : No
.LMP Only : No
Other : Requires BOOM (tested with v 2.02)
Required To Have In Dir : BOOM.exe and DOOM2.wad
* Play Information *
Map # : Map 01 - 02
Single Player : Yes
Cooperative 2-4 Player : Yes (think is fun!)
Deathmatch 2-4 Player : No. Level 1 is so big, and there are many
cool deathmatch only wads out there.
Difficulty Settings : Yes
New Sounds : No
New Music : Yes (From ULTIMATE DOOM. Unfortunately, Boom
music not sound as good as the original .exe
A shame!)
New Graphics : Yes. Some flats and textures, from myself, from
Quake, from Plutonia.wad and from that cool
Texture wad called Gothictx.wad
(See the disclaimer below)
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : About 3 months.
Editor(s) used : Deth 4.16b, wintex4.3, zennode 0.98, warm 1.6
musput, swantbls, trigcalc, Paint Shop Pro 4.0
NWT.
Known Bugs : Well , Level 1 plays slow in the open area at the
Start. Once killed some monsters, it plays normal.
(well ,at least in a P200 MMX, 64MB. Also tested
in a P133 32MB. Runs OK)
May Not Run With... : Original doom2.exe
* Copyright / Permissions *
Thanks to the Gothic Crew!!!:
* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
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Authors may NOT use this level as a base to build additional levels.
You MAY not distribute this WAD file in any format.
* Where to get this WAD *
obvious.
NOTE:
These maps have a lot of the cool features of BOOM, like conveyors,
translucency, Deep water, various colormaps, room over room,
teleporting items, customized switches, and more.
I recommend you to set the translucency to 50% for this wads.
Sorry for not tranmap lump.
If you want to walkthrough the levels without monsters, DO NOT use
the -nomonsters option. Some monsters are needed to complete the
maps. You must kill some guys in order to open a door, reveal a key,
etc. Instead, launch the level normally and use TNTEM cheat to kill
all the monsters. Then you may walkthrough.
There are no dead end traps or imposible places in this wad. Both
levels can be finished starting only with a pistol and getting
100% kills and 100% secrets. Very difficult, however.
Good Dooming!