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One man army

   (5 reviews)

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a five-level mission, varied design, designed with single player in mind, but modified later for deathmach play, with choke points in each level

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Unknown date

  
These are 5 small maps with a nice gameplay, not too hard though. The maps aren't too complex but they're done quite well and they don't even look too old-schoolish or ninteennintyfivesque at all. A real jewel from the rudiments of Doom editing! 4/5 -Milian

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Unknown date

  
Great little maps. If you liked Demonfear, then you're bound to like these.

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Unknown date

  
Not bad. Decent action.

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Unknown date

  
He's a one man army! NOWHERE to run! NOWHERE to hide! And NO WAY OUT! The adventure begins THIS SUMMER! In a land beyond your imagination... a time of heroes! And so on. I cannot believe that there is a level called "One Man Army" and that it hasn't been reviewed yet. It's actually very, very good. The levels are short and sweet - like a baby's bum - and there's no shortage of action. Simple puzzles, clean detail, an overlooked mini-classic.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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