Text File
SOME DOOM GUYS PRESENT:
S U R G E D M
Filename : SURGE.ZIP (SURGE.WAD and SURGE.TXT)
Note : This version has a few minor bug fixes
over the original release.
Date Finished : December 24th 1998
Developers : Nick Baker (Chief mapper and gfx guy)
nbaker1@net.ntl.com
http://nickbaker.ml.org
David Gevert (Mapper)
Blitzr4@aol.com
http://www.quakecity.net/dagger
Martin Friberg (Mapper)
nails@hem2.passagen.se
http://www.doomshack.com/doomster
Mike Watson (Mapper)
cyberdemon@cyb.ml.org
http://cyb.ml.org
Jesse Myers (Mapper)
njx9@gamescentral.com
http://njx9.ml.org
Qingshuo Wang (Mapper)
pixelrex@yahoo.com
http://members.xoom.com/pixelrex/
Yashar Garibzadeh (Mapper)
femco@online.no
Mike Reid (Mapper)
prower@prow.ml.org
Other Releases : Nick's stuff:
Realms of Pain (RLMSPAIN.ZIP)
GothicDM 2, maps 17 and 32 (GOTHICDM2.ZIP)
The Darkening E1, graphics and levels (DARKEN.ZIP)
Upcoming (as of this release):
Moderator for Paradox TC
Levels, music and graphics for Caverns of Darkness,
Crucified Dreams, Doom Resurrection,
Darkening E2, Execution DM, Hellstorm, Mockery,
Mordeth E2, SlaughterDM, Twice Risen, Ultimate
Invasion.
David's stuff:
Earthbase 3 (BASE3.ZIP)
Dave DM series (DGDM*.ZIP)
Upcoming (as of this release):
Moderator for SlaughterDM
Levels and graphics for Eternity TC, Paradox TC,
Mordeth E3.
Martins stuff:
Trent's Rhapsody (DM)
Live Backwards (DM)
UAC Corporation (SP)
Crestfallen (SP)
Levels for Beyond Doom TATC
Upcoming (as of this release):
Levels for Ninja Doom.
Mike Watson's stuff:
Eulogy1-9
Descent 1
Dismemberment
Upcoming (as of this release):
Levels for Hell Reavealed 2
Jesse's stuff:
Upcoming (as of this release):
Levels for Mortality
Qingshuo's stuff:
Simply Evil
Upcoming (as of this release):
Levels for Crucified Dreams, Jagged Edges,
Painful Echoes and SlaughterDM
Yashar's stuff:
Upcoming (as of this release):
Levels for Hell Revealed 2, Paradox, Crucified
Dreams, Destruction and Prox.
Mike Reid's stuff:
The Seventh series
Upcoming (as of this release):
Levels for Hell Revealed 2 and Paradox.
Misc. Developer Info : Nick:
Born in 1981.
Contributor to Doom News (http://news.doomshack.com)
First played Doom in early '94, started editing about
half a year later, finest released level is probably
GothicDM 2 MAP32, but look out for Mordeth E2 MAP13!
David:
15 years old, obsessed with quality of levels,
moderator of SlaughterDM
Martin:
Born in 1978.
Runs DooMster (http://www.doomshack.com/doomster/)
Been dooming since -95 and editing since late -95.
Mike Watson:
Been Dooming since before Doom was released.
I can't remember when my birthday is. Oh wait,
it's today! http://cyb.ml.org... send me money!
Jesse:
Born in 1981.
Runs The House of Diablo II
(http://diablo2.gamescentral.com/),
Qingshuo:
13 year old dude in Edina, Minnesota who has no plans
for his future ;-)
Has a website at pixelrex.quakecity.net
Yashar:
Born in Iran in 83, moved to Norway a few years later...
Been playing doom for 3 years or so, and designing levels
for 1 1/2.
Mike Reid:
Description : In case you couldn't tell, this is a dedication to
Ola Bjorling's uber cool Overload.
It currently features 8 high paced frag filled
levels in the style of Overload and all new
textures (mostly "inspired" by the original
Overload textures). The textures don't look quite
so awesome as the originals, but we're not allowed
to use them. Oh yeah, some textures are inspired
by some of Ola's Darkening E1 textures too. So
ph33r.
Additional Credits to : The whole team would like to thank:
* Ola and friends for one of the greatest DM level
sets of all time
Nick thanks:
* The authors of DeeP '97 and WinTex
* All the people who've shown me how crap I am at
playing DM
* The people who realise that they could upgrade
their 486 to a Pentium with a single day's wages
nowadays.
* America for having hardly any local Doom servers,
while England has one throughout the entire
country, ie BT's own Wireplay service. So ph33r
us Brits! =P
David thanks:
* Ola Bjorling and the rest of the Overload Team
for their awesome Overload set. You like frags?
You'll like this. members.xoom.com/bjorling
* Nick Baker for starting this Overload Tribute
Project.
Martin thanks:
* Ben Morris for DCK.
* Rand Phares for his great Doom Consitency
Checker.
Mike Watson thanks:
* Matt Ayres for WadEd (even though it's got way too
many bugs.
* Anyone who helped me out with any kind of
level editing for Doom (they know who they are...
or maybe they don't...).
* Ola, cause without him, Surge would be
Overload and we'd all have nothing to make it
a tribute to (you think anyone will make a
tribute to Surge?).
Jesse thanks:
* Everyone, Matthew Ayres too, especially if he
releases the WadEd Source.
Qingshuo thanks:
* No fuck'n thanX to BrewBoy.
Yashar thanks:
* Nick Baker for starting the whole project, and
involving me.
* Chrozoron for different reasons.
Mike Reid thanks:
*
===========================================================================
* Play Information *
Map # : MAP01 - MAP32
Single Player : Yes, to scout out the killing fields.
Cooperative : No, though the starts are there.
Deathmatch : Duh!
Difficulty Settings : Nope. Just play skill 5 old deathmatch for max ammo
The levels have the weapons we find to be most
suitable.
New Sounds : No
New Music : Yes, freeware music from the net for all levels.
New Graphics : Yes - Either inspired by original Overload or
Darkening E1 ones, or taken from the Darkening E1.
Demos Replaced : Not yet
* Construction *
Base : New levels from scratch
Build Time : Varies, see below
Tool(s) used : A load of 'em:
Nick used:
DeeP '97 v9.30
Wintex 4.3
Paintshop Pro v5.01
MS-DOS EDIT :)
David used:
EdMap 1.4
DMapEdit 4.0.11
Deth 4.16
Martin used:
*
Mike Watson used:
WadEd 1.83b
WadAuthor 1.30
Warm 1.6
Jesse used:
WadEd 1.88b
DeeP 97
EdMap 1.21
Qingshuo used:
HellMaker 1.2 beta 2
Yashar used:
Dck 2.2
Dck 3.0
Deth 4.1 (i think)
Mike Reid used:
WadEd 1.87R
WARM 1.6
Deep97
Known Bugs : What?!? You think we'd release something with
bugs?!? No, there aren't any, at least none that we
know of. Please report any to nbaker1@net.ntl.com.
May Not Run With... : Heretic, Hexen, Quake, Quake 2, Sin, Half-Life, etc =P
Unlike Overload, this sky DOES tile, so you can use
whatever ports you want. So ph33r.
MAP01
Title : Dead Right
Author : Nick Baker
Description : Kinda inspired by Overload MAP10: The Ruins of
Valhalla.
Construction time : About 4 hours. The lighting is what took the most
time, I think it looks great now.
Gameplay pace : MEDIUM
Recommended # of players: 2
MAP02
Title : Center (or Centre if you're Nick :P) Of Attention
Author : Mike Watson
Description : Small, but open. Lot's of fun. That's all I
gotta say, go kill someone!
Construction time : 3 days total.
Gameplay pace : INSANE
Recommended # of players: 2
MAP03
Title : Supersonic
Author : Yashar Garibzadeh
Description : A round courtyard, with plenty of pillars and stuff
to make for an interesting Deathmatch.
Construction time : Unknown
Gameplay pace : INSANE
Recommended # of players: 2
MAP04
Title : Darkest Days
Author : Mike Watson
Description : If you're a darker color you'll have an definate
advantage. Also, the BFG is easy to get, but trust
me, ambushes are easy too.
Construction time : 2 hours
Gameplay pace : INSANE
Recommended # of players: 2
MAP05
Title : Medevil
Author : Jesse Myers
Description : A large open courtyard with some nice detail.
Construction time :
Gameplay pace : INSANE
Recommended # of players: 2
MAP06
Title : Hangman
Author : Nick Baker
Description : You'll soon see where the name comes from :) A
central courtyard with some bits going off.
Construction time : 4 hours or so.
Gameplay pace : INSANE
Recommended # of players: 2
MAP07
Tile : Impossible Pain
Author : Mike Watson
Description : Metal and brick fragathon.
Construction time : 2 and a half hours
Gameplay pace : INSANE
Recommended # of players: 2
MAP08
Title : Shred
Author : Martin Friberg
Description : Tiny, dark, highly detailed arena.
Construction time :
Gameplay pace : INSANE
Recommended # of players: 2
MAP09
Title : Bloodshot
Author : Mike Watson
Description : Also small (see a pattern?), but fairly easy to move
around in. High frags I hope.
Construction time : 4 hours
Gameplay pace : INSANE
Recommended # of players: 2
MAP10
Title : Square O' Death
Author : David Gevert
Description : Squarish brick 'n' metal arena.
Construction time : A little over 2 hours.
Gameplay pace : INSANE
Recommended # of players: 2
MAP11
Title : Intense
Author : Yashar Garibzadeh
Description : A small central building with a path all around it.
Construction time : Unknown
Gameplay pace : INSANE
Recommended # of players: 2
MAP12
Title : Tombstone
Author : Nick Baker
Description : Inspired by Overload MAP13: Screaming Fury and also
some other level I vaguely remember from somewhere,
probably one of Mr Doom's.
Construction time : 3 hours.
Gameplay pace : INSANE
Recommended # of players: 2
MAP13
Title : Tower Of The Decaying
Author : Qingshuo Wang
Description : A large tower build in the middle of a rocky valley.
Construction time :
Gameplay pace : MEDIUM
Recommended # of players: 2-4
MAP14
Title : Speed
Author : Mike Reid
Description : Extremely small and fast paced DM, with no cover at all!
Construction time :
Gameplay pace : INSANE
Recommended # of players:
MAP15
Title : Overkill
Author : Mike Watson
Description : Pretty small, powerful weapons. BFG has to be
lowered to get it, which is fairly simple, but
your enemy can swipe it from you. ph33r some
more!
Construction time : 2 hours
Gameplay pace : INSANE
Recommended # of players: 2
MAP31
Title : Heat
Author : Nick Baker
Description : Another level named after it's main feature :)
The powerful weapons are in the lava, but you'll
sustain damage getting them...
Construction time : 1 1/4 hours.
Gameplay pace : INSANE
Recommended # of players: 2
MAP32
Title : Death Flight
Author : Mike Watson
Description : Kinda big, kinda small. If you happen to get a
rocket in the face that knocks you out a window
don't respawn right away, the ride is pretty fun.
Did I mention NOT to jump out the window?
Construction time : 6 hours
Gameplay pace : INSANE
Recommended # of players: 2
MAP16
Title : X Squared
Author : David Gevert
Description : Squarish brick 'n' metal arena, you'll see why I
named it what I did very soon...
Construction time : A little over 1 1/2 hours.
Gameplay pace : INSANE
Recommended # of players: 2
MAP17
Title : Battlefields
Author : Yashar Garibzadeh
Description : Another courtyard, with a couple of teleporters to
keep things interesting.
Construction time : Unknown
Gameplay pace : INSANE
Recommended # of players: 2
MAP18
Title : Shameless Destruction
Author : Mike Watson
Description : I was bored, and didn't feel like making an SP
map. It's actually pretty cool too. Cold too ;)
Construction time : 2 hours
Gameplay pace : INSANE(even better with 3+ players)
Recommended # of players: 2-4
MAP19
Title : Arena of Fire
Author : Nick Baker
Description : Another level with a firey theme :)
Needs some more detail added.
Construction time : 2 hours (so far)
Gameplay pace : INSANE
Recommended # of players: 2
MAP20
Title : Singe
Author : Martin Friberg
Description : One of the fastest paced DM levels you'll ever play.
You'll love it :)
Construction time :
Gameplay pace : INSANE
Recommended # of players: 2
MAP21
Title : Close Quarters
Author : Mike Watson
Description : It's really, really tiny and you should have some
fun at least. Most likely whoever gets off the first
shot will win, but he may also die from it heh. Also,
that's not a waffle in the middle, okay??
Construction time : One hour
Gameplay pace : MEDIUM
Recommended # of players: 2 (anymore would be really weird)
MAP22
Title : Skin
Author : Yashar Garibzadeh and Martin Friberg
Description : Darkly themed, tiny DM level.
Construction time :
Gameplay pace : INSANE
Recommended # of players: 2
MAP23
Title : Top Of The World
Author : Yashar Garibzadeh
Description : One of the best looking levels of the pack, it has a
simply stunning view :)
Construction time : Unknown
Gameplay pace : INSANE
Recommended # of players: 2
MAP24
Title : Aurikan's Theatre
Author : Jesse Myers
Description : Kind of a stone henge type level.
Construction time :
Gameplay pace :
Recommended # of players:
MAP25
Title : Hidden Pain
Authors : Mike Watson and Nick Baker
Description : Really dark and brown with a few secrets. Also,
you'll have to work for that BFG too. This is just
about the only level in the pack that is not
symmetrical at all.
Construction time : About 8 hours
Gameplay pace : INSANE
Recommended # of players: 4
MAP26
Title : Catafrag
Author : Nick Baker
Description : I was messing around with my level editor one day,
and came up with this...
Construction time : 2 hours
Gameplay pace : INSANE
Recommended # of players: 2
MAP27
Title : Dance In The Darkness
Author : Yashar Garibzadeh
Description : Tiny little level that is extremely fast paced.
Construction time : Unknown
Gameplay pace : INSANE
Recommended # of players: 2
MAP28
Title : Head Rush
Author : Mike Watson
Description : Small building surrounded by water. This is the
first DM map I ever made (about six months or so
ago I think) with texture changes (of course) and
with less ammo and health.
Construction time : 3 hours total
Gameplay pace : INSANE
Recommended # of players: 2-4
MAP29
Title : Blow Through
Author : David Gevert
Description : Another fast-paced fragged filled arena.
Construction time : A little over an hour and a half.
Gameplay pace : INSANE
Recommended # of players: 2
MAP30
Title : Storm Pipes
Author : Nick Baker
Description : Large metallic tunnels form this level.
It's very Quake like, and there's a
specific Quake DM level that it's heavily
inspired by, but I've forgotten what it was
called :)
Construction time : 3 hours
Gameplay pace : MEDIUM
Recommended # of players: 2-4
* Where to get this WAD *
Only level contributors and testers should have this version of the WAD. If
you are not one of these, then you shouldn't have it. If you are, then look
on the ftp site for the latest version (I'm trying to release a new build
weekly.
* Disclaimer *
All similarities with Ola Bjorling's Overload are purely intentional.
The word ph33r was harmed during the making of this TXT file.
* Build History *
Build 14: Improved versions of a few levels (Exits added, weapons changed,
etc), levels re-ordered, all levels except 07, 08 and 22 now included, level
graphics complete (except for levels not yet finished).
Build 13: Added Nick Baker's MAP23 and Mike Reid's MAP24, added DM/co-op
starts to various maps, sector and sidedef merging, etc. First version
with beta testers!
Build 12: Updated Nick Baker's MAP11, added some new flats.
Build 11: Added Cyberdemon's MAP21 and MAP22, updated Nick Baker's MAP11
Build 10: Added Cyberdemon's MAP19 and Jesse Myer's MAP20
Build 9: Added Gemini's MAP16, MAP17 and MAP18
Build 8: Added Nick Baker's MAP11 and MAP14, Mike Watson's MAP12 and MAP13,
piXel reX's MAP15 and Gemini's MAP31 and MAP32. Added some new textures,
notably an ice texture and ice and snow flats.
Build 7: Added David Gevert's MAP07, Martin Friberg's MAP08, Mike Watson's
MAP09 and Jesse Myer's MAP10. Replaced a couple of Ola's Darkening E1
textures and added a new sky. Surge.WAD and Srgemaps.WAD are now in seperate
ZIP files for greater convenience. Added MAPINFO entry.
Build 6: Added Nick Baker's MAP06
Build 5: Added David Gevert's MAP05
Build 4: Added Nick Baker's MAP04 - Not released
Build 3: Added Nick Baker's MAP02 and David Gevert's MAP03 - Not released
Build 2: Added Nick Baker's MAP01
Build 1: Textures only - Not released
* Future *
More levels.