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SURGE DM

   (8 reviews)

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About This File

In case you couldn't tell, this is a dedication to Ola Bjorling's uber cool Overload.

It currently features 8 high paced frag filled levels in the style of Overload and all new textures (mostly "inspired" by the original Overload textures). The textures don't look quite so awesome as the originals, but we're not allowed to use them. Oh yeah, some textures are inspired by some of Ola's Darkening E1 textures too. So ph33r.

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Guest

Decay

  

Complete and utter trash designs. Even for 1998 standards this is horrific.

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Doomkid

· Edited by Doomkid

  

boring maps. Gothic style texturing applied to a square or circle, over and over and over and over and over. It looks okay but in a sense it's used the textures as a crutch to hide from how uninspired the layouts are. Dwango5 has far more variety and gameplay than this. If all the effort here went into 5 good maps rather than a bunch of cubicles it could have been something!

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Guest

Unknown date

  
If you liked "Overload", this should be right up your alley. High marks for aesthetics, but the maps just seem uninteresting to me. --3/5

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Guest

Unknown date

  
Nice.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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