About This File
Attention Doom coders, DEU users, and others so interested...
I've built a was that I think had pointed out a serious bug in the Doom engine, or else BSP and DEU have a serious node flaw.
The wad is a simple grid (12 x 12 squares), and as you'll see, looking across more then 10 or so sectors seems to cause the hall of mirror effect regularly. I suspect that either the Doom engine can't look that many sectors across (does anyone know if the id levels ever look across that man at once?) OR DEU and BSP both still need a better node building algo.
I've built a was that I think had pointed out a serious bug in the Doom engine, or else BSP and DEU have a serious node flaw.
The wad is a simple grid (12 x 12 squares), and as you'll see, looking across more then 10 or so sectors seems to cause the hall of mirror effect regularly. I suspect that either the Doom engine can't look that many sectors across (does anyone know if the id levels ever look across that man at once?) OR DEU and BSP both still need a better node building algo.