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The Darkening

   (105 reviews)

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About This File

It has been 3 years since the destruction of the huge demon that masterminded the invasion of Earth. Your journey back home was almost as difficult and bloodthirsty as your journey into hell, but you made it. You had expected to be made a hero; after all, you had saved Earth and all it's worlds from a fate worse than death. But it was not to be that way.

Upon your return, you discovered that things had begun to change. The UAC, deprived of some of it's key personnel, had become more secretive and shadowy. You could swear that the Mars station's light levels were lower than you remember them. . . Instead of briefings by the top brass, troops were given datapads for their missions. Sometimes people would go missing. . . Some of the other marines decided that they would leave. Their ship blew up shortly after departure.

Recently, things have gotten worse. All remaining marines have been confined to quarters for weeks, and contact with Earth has been cut off for months. Some of your closest friends have started to disappear Perhaps hell won the fight after all. . .

Then, one night, it is your turn. Your dreams suddenly turn to nightmares, a Spider Mastermind strafing your body, it's manic laughter the only thing you can hear ... As the last bullet pierces your skin, your eyes blink open. Something is wrong. . . it seems even colder and darker than it did before. . . Suddenly, everything goes black. Fearing the worst, you reach under your bed for the pistol you always keep there. Your chaingun and shotgun are in the other room, but it is too late and too far.

Your sight begins to return to you. But where are you? You are in a tiny brick room, a silver door the only way out. Tightening your grip on the pistol, you open it and step through and prepare to discover the purpose of this ... this Nameless Project.

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Guest

Guest

Unknown date

  
Excellent, simply excellent. Hard to believe this thing is over a decade old. Top notch design, flow and balance, 5/5.

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Guest

Unknown date

  
An excellent level set with great texture usage. Definately a must play.

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Guest

Unknown date

  
Another reminder to me wrt why I still love this game after all these years. Classical Doom never fails to engage.

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Guest

Unknown date

  
One of the best doom 2 episodes around. 5/5

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Guest

Unknown date

  
Literally bad. Probably it's something wrong with me rather than wad, but I can't help it. Even the sequel to this wad look far more apparent than this ugliness.

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Guest

Unknown date

  
I like it. Looks good, the levels are nicely
detailed and kick copious amounts of arse. I'd
recommend that any serious Doomer download this
without hesitation.

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Guest

Unknown date

  
The battles had just the right amount of intensity; challenging without being cheap or unfair. A very fun Megawad! 5/5

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Guest

Unknown date

  
Nice set of levels that gets just about everything right.

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Guest

Unknown date

  
Good textures, well balanced thing placement, haunting, sometimes funny music (esp. MAP02 mission impossible :D) and enjoyable levels (eg MAP09 made me forget I was actually playing DOOM 2 till I saw those Arachnotrons!) Pretty damn good. Better than Quake! But here's what wasn't so good: the missions were too linear! 4/5 -- Ebon.

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Guest

Unknown date

  
Nostalgia. I remember having played this mapset around 1998, considering it as tough. 16 years later UV is a piece-of-cake... but still has it's fine moments. Map layout, decoration and ambiance are well done according to 1998 standards, so 4/5, and worth a play. But despite the 5* ratings above, don't expect something legendary. For that, try f.e. TNT: Eternal DooM 3.

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Guest

Unknown date

  
Very nice, some creative levels.

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Guest

Unknown date

  
Very nice level set, that look nice and play well. Only slight grumble is the level's don't seem to get any more difficult as you go along, if anything the last few levels are a bit short and easy. Still 5/5

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Guest

Unknown date

  
Neat work!

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Guest

Unknown date

  
Pretty cool levels. they look real nice. Much more superior than the sequel.

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Guest

Unknown date

  
pretty fun

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Guest

Unknown date

  
Very funny, but very overrated, episode 2 is much better. 3.5/5

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Guest

Unknown date

  
This whole project may be well over 10 years old, but it holds up well - very well - even today. One of the can't miss old Doom games - it is really as legendary as Memento Mori or Requiem.

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Marcaek

Unknown date

  
I don't see why people like this so much. There are cool ideas here and there but generally you get crappy 1994esque monotextured mazes and a lack of concept to make the maps interesting or unique. It's at its best when it's pretending to be quake(insert joke about quake being crappy monotextured mazes here)

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Guest

Unknown date

  
Excellent - both as a Doom mapset and as an attempt to capture the atmosphere of the original Quake. Dark, creepy, challenging - worthy of the attention of every veteran Doomer out there :)

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Guest

Unknown date

  
Nice level set. They follow an exact texture theme. There's even a backstory. The boss usage is also quite efficient. You'll like playing this. Note that this is in no way a megawad, just a 11-level set. It gets a 4/5. IC

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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