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Title : Base DM #4
Filename : BASEDM4.WAD
Author : Sir Robin (Jani Saksa)
Email Address : jsaksa79@hotmail.com
Other work from author : Level designer in Ninja DooM
Main guy in KTA and Quake->DooM conversion
Levels in TeamTNT's Reclamation project
Misc. Author Info : DooM freak. I like single player mode, but I love
Co-op & Deathmatch!
I have a webpage that I update 1-2 times
in week currenlty at:
http://doomnation.com/robin/
Member of TeamTNT, Brotherhood Of Vengeance
& Falling Star Productions.
Description : Base style deathmatch level. Small/medium size.
This WAD won't work properly without BooM
or some other port that supports all BooM
effects that I used.
All that the level really tries to be
is a base-style deathmatch area.
All skill levels have been included. They
follow TeamTNT's good deathmatch rules.
Drop through the floor in upper floor to fall
to lower floor!
Additional Credits to : Kurt Kesler. I borrowed few graphics from his
WAD (KBoom #9). I also got some inspiration from
his base-style levels to start my own base-style
level pack. Well... Kurt's levels are single
player, and these are deathmatch!
Andrew Wood (corax@nettaxi.com) for the music.
Id software for making the best 3d-shooter ever,
and Q2 too.
Everyone in Efnet #doom2 I will kill you for
making my phone bill so damn big!!!
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* Play Information *
Map Number : MAP04
Single Player : If you wan't to look around
Cooperative 2-4 Player : Duhh...
Deathmatch 2-4 Player : HELL YES! (8 starts)
Difficulty Settings : Yes
Skill 1: No plasma, double ammo
Skill 2: No plasma
Skill 3: All weapons, altdeath mode
Skill 4: All weapons
Skill 5: All weapons, double ammo
New Sounds : Yes
New Graphics : Yes. From me & Kurt Kesler
New Music : Yes! From Andrew Wood (corax@nettaxi.com)
Demos Replaced : Yes! DEMO1=2 players, skill 3, altdeath, 10 frags
SYSTEM REQUIREMENTS : I have tested this under P75 and it worked
fine.
* Construction *
Base : New level from scratch
Editor(s) used : DETH for the actual editing
ZenNode for node-building
WinTex for graphics and sounds
NWT for few things that were hard or impossible to
do with WinTex
CleanWad for making the WAD smaller (making it
101 Kb smaller!!!)
Build time : Didn't count!
Known Bugs : None! The "falling through floor" effect
is not perfect, but it's not a bug! It's as
close to perfect as it can be with current
version of BooM!
* Copyright / Permissions *
Copyright (C) Jani Saksa, 1999
Authors may NOT use this level as a base to build additional
levels (if you wan't to use it, ask a permission from me).
Authors MAY use sounds, graphics and other "non-level" stuff from this WAD.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/
Or any mirror of ftp.cdrom.com
WWW sites:
http://doomnation.com/robin/