Blastfrog Posted December 21, 2015 May as well have a thread on the issue. Should he wear them in the weapon sprites or have bare hands? 0 Quote Share this post Link to post
fabian Posted December 21, 2015 Couldn't care less. Whatever doesn't get in the way. 0 Quote Share this post Link to post
40oz Posted December 21, 2015 These are the hard questions when it comes to making an iwad. 0 Quote Share this post Link to post
andrewj Posted December 21, 2015 40oz said:These are the hard questions when it comes to making an iwad. Heh. I think the current fists weapon sprites look good, and should be kept. Hence everywhere else he should wear gloves. 0 Quote Share this post Link to post
MrFlibble Posted December 23, 2015 With gloves, PWAD compatibility increases (from an aesthetic perspective at least). Without them, Freedoom gets more of a separate identity, and it is also consistent with the concept art. I think this is one of the issues that can only get a satisfactory solution if the PWAD-compatible and "own identity" sub-projects are separated into different IWADs. If this route were taken, I'd vote for bare hands with bracers, as in the concept art. 0 Quote Share this post Link to post
esselfortium Posted December 23, 2015 MrFlibble said:With gloves, PWAD compatibility increases (from an aesthetic perspective at least). Without them, Freedoom gets more of a separate identity, and it is also consistent with the concept art. I think this is one of the issues that can only get a satisfactory solution if the PWAD-compatible and "own identity" sub-projects are separated into different IWADs. If this route were taken, I'd vote for bare hands with bracers, as in the concept art. I'm not sure if I follow how "does the player wear gloves or not" could have any impact on pwad compatibility. The artwork in Doom wasn't even consistent about whether or not the player wears gloves. 0 Quote Share this post Link to post
MrFlibble Posted December 23, 2015 I simply reiterated what was said here. I think that Doom is more or less consistent with gloves: Doomguy just takes them off when he uses the brass knuckles/chainsaw. Also I think every piece of concept art shows him with gloves. They're only missing from the player sprite IIRC. 0 Quote Share this post Link to post
Tarnsman Posted December 23, 2015 MrFlibble said:I think that Doom is more or less consistent with gloves: Doomguy just takes them off when he uses the brass knuckles/chainsaw. Also I think every piece of concept art shows him with gloves. They're only missing from the player sprite IIRC. So Doomguy has gloves on in 3 weapon sprite sets, no gloves on in 2 weapon sprite sets, no gloves in his player sprite, gloves on the box art, and this is consistency? 0 Quote Share this post Link to post
Da Werecat Posted December 23, 2015 Chainsaw has gloves. So you only have brass knuckles and player sprites (that are small and not really seen all that much outside of multiplayer). No consistency, but the gloves are clearly prevalent. Custom weapon creators seem to share this idea as well, which is all that matters in this case. 0 Quote Share this post Link to post
schwerpunk Posted December 23, 2015 Doesn't exactly make sense, but fits the theme: What about medical latex gloves? Could be any colour, and visually distinct from Doom. 0 Quote Share this post Link to post
Sergeant_Mark_IV Posted December 23, 2015 Wouldn't making a pool be a better idea than just shooting the question and picking a random answer? I would vote for either no gloves (keep consistent with the cover box character, and only give him bracers), or if it's really required to give him gloves, then fingerless black leather biker gloves, because rule of cool. Absolutely everybody looks good on these. 0 Quote Share this post Link to post
MrFlibble Posted December 23, 2015 Da Werecat said:Chainsaw has gloves. So you only have brass knuckles and player sprites (that are small and not really seen all that much outside of multiplayer). No consistency, but the gloves are clearly prevalent. Custom weapon creators seem to share this idea as well, which is all that matters in this case. Right, I was wrong about the chainsaw. PWADs with custom weapons certainly do have gloves to be consistent with the original game for which they were intended. Anything different from a generally similar look, which was achieved with the older weapon graphics set, will be contrasting with any custom weapons that might be found in a PWAD. 0 Quote Share this post Link to post
Memfis Posted December 23, 2015 Should wear gloves so that you couldn't tell whether it's a man or woman. And make the status bar face more androgynous. 0 Quote Share this post Link to post
RestlessRodent Posted December 23, 2015 Memfis said:Should wear gloves so that you couldn't tell whether it's a man or woman. And make the status bar face more androgynous. What about the grunts the player makes? 0 Quote Share this post Link to post
andrewj Posted December 24, 2015 The face on the statusbar is also clearly male. Supporting a female player character is something which would need engine support, so it's beyond the scope of Freedoom I think. 0 Quote Share this post Link to post
raymoohawk Posted December 24, 2015 i suspect memfis was being sarcastic, but i for one think the sounds and appearance of the player would be better off as unisex, it would be tricky of course because of the shared sounds, but not imposible 0 Quote Share this post Link to post
andrewj Posted December 24, 2015 I suspect making a good androgenous face would be the hardest part. 0 Quote Share this post Link to post
Varis Alpha Posted December 24, 2015 it might just be me, but it seems a bit silly to strive for making the PC androgynous just for the sake of giving the project originality. like, i don't have a problem with it, but i feel there's higher priorities on the list than that, especially when the current PC is clearly male. if there's going to be an effort in making the PC's gender ambiguous, though, maybe there should be more of an effort put in to make this fact apparent, instead of just saying "hey wouldn't it be cool if the PC's gender was ambiguous/different?" besides, i haven't heard much of any complaints about Freedoomguy's mug before, so i feel that makes it even more of a non-pressing issue. 0 Quote Share this post Link to post
raymoohawk Posted December 24, 2015 i would totally be willing to do the new sprites :) but i have to do the monsters first 0 Quote Share this post Link to post
RjY Posted December 24, 2015 No gloves, and a broken manacle around one arm, like the title screen. And keep Karlface, it's hilarious. 0 Quote Share this post Link to post
raymoohawk Posted December 24, 2015 RjY said:No gloves, and a broken manacle around one arm, like the title screen i concur with this :) 0 Quote Share this post Link to post
MrFlibble Posted December 24, 2015 RjY said:And keep Karlface, it's hilarious. Yes, please. However, I would welcome a version with several selectable characters, as in mods/TCs that use Hexen code. That's certainly beyond the scope of an IWAD project, but I don't think it's beyond the scope of Freedoom in general. 0 Quote Share this post Link to post
Voros Posted December 25, 2015 RjY said:No gloves, and a broken manacle around one arm, like the title screen. And keep Karlface, it's hilarious. Speaking of the title screen, what's with it? A giant hand cuffed arm Icon of Sin or something Player holding a black sword (?) 0 Quote Share this post Link to post
robotdog1 Posted December 25, 2015 Voros said:Speaking of the title screen, what's with it? A giant hand cuffed arm Icon of Sin or something Player holding a black sword (?) If you checked the latest version of freedoom, it was changed to a more "Ultimate Doom-esque" Pic with Freedoomguy fighting off an Orb monster and a giant Worm with an Angle grinder 0 Quote Share this post Link to post
Voros Posted December 26, 2015 I see, apparently the SSG, imp, cacodemon, and etc were taken from sodaholic's wad "sodafd.wad". With extras. If you ask me, FDguy should have grey gloves to fit his regular suit colour. 0 Quote Share this post Link to post
fraggle Posted December 26, 2015 MrFlibble said:With gloves, PWAD compatibility increases PWAD compatibility has nothing to do with making Freedoom's art look like Doom's. Please don't assume this or continue to promote this false idea. We want Freedoom to have as much of an individual, unique art style as is possible. 0 Quote Share this post Link to post
Da Werecat Posted December 26, 2015 PWAD compatibility relies on Freedoom's art following certain Doom tropes. This way anything that was made to fit into Doom will fit into Freedoom. It seems that you simply don't care about compatibility beyond the most basic technical sense (i.e. "at least it's playable"). 0 Quote Share this post Link to post
MrFlibble Posted December 26, 2015 fraggle said:PWAD compatibility has nothing to do with making Freedoom's art look like Doom's. Please don't assume this or continue to promote this false idea. The idea does not originate with me, but I find Da Werecat's reasoning on this matter convincing. I have played PWADs with custom weapons, which of course have gloves, and the old weapons with gloves were quite consistent with the modded ones. I suppose that this discussion would not take place if there were clear, unambiguous guidelines on where the limits are beyond which Freedoom's similarity to Doom becomes infringing on the latter's copyright. So far, these limits are unclear to me. I should also say that I do not think superficial differences, no matter how numerous, really contribute to the "unique style" of Freedoom. Things like mega-armour recoloured in red, or no gloves for the player, seem like a deliberate attempt to try and not be Doom, but I believe that a true separate identity cannot be built on the basis of negation of something else. Especially considering that many of Freedoom's assets have been consciously created to resemble those of Doom, specifically for PWAD compatibility. That said, I do like Sodaholic's sprites. They are great work, and the fact those are digitized photos has additional value. I think that the decision on the gloves should be made in accord with the project's philosophy. Here I can only agree with what Jon said (in regard of a custom palette but it really applies to the whole project as well):Jon said:One of the goals of Freedoom is/was to support playing PWADs. PWADs might have their own additional graphics which would be mangled in unpredictable ways by a radically different palette. If freedoom ever split into the "base" compatibility IWAD and a freedoom "game" PWAD, it could be done in the latter. 0 Quote Share this post Link to post
RestlessRodent Posted December 26, 2015 If it were me and I were running around Freedoom's environment, I would want to wear gloves because who knows how dirty those monsters are. There are also radioactive environments and other hazards such as blood pools, so the gloves may have extra protection against that. 0 Quote Share this post Link to post
fraggle Posted December 26, 2015 Da Werecat said:PWAD compatibility relies on Freedoom's art following certain Doom tropes. I understand where you're coming from but I completely disagree. PWAD compatibility for the most part means texture compatibility - ie. you can play a PWAD and the walls, floors and ceilings will have textures should mostly make sense in the context of a mod that was made for Doom's texture set. When textures are wrong, we get bugs filed and can objectively see that a compatibility issue exists. What you're describing is far more vague and subjective - "weapons have a different style and don't look like they match". And as far as I can tell this discussion is speaking entirely in hypotheticals - if we don't slavishly follow the art style, then someone might complain about a mismatch when playing some particular mod. It doesn't make for a very convincing argument. At some point when talking about compatibility you have to accept that perfect 100% compatibility with all Doom mods is never going to be attainable, and this seems like a good cutoff point - ie. at the point where we have entered the realm of entirely subjective. Ultimately if the art style is different the game is still entirely playable. But there's a deeper point here that I really want to stress. It's really, really important that Freedoom should have a distinct art style and be as original as possible. We've been pushing in that direction already by eliminating some resources recently which looked or sounded too close to the Doom versions. If you don't understand why, understand that copyright is not simply a matter of "I drew it myself so it's okay". As an example of how broadly copyright can be interpreted, read about this lawsuit for example. That's why I was intentionally forceful in the language I used in my previous comment: please stop promoting this idea. Because doing so has the potential to be an existential threat to the project. When you talk about "compatibility" to this extent, what you are really talking about is copying Doom. 0 Quote Share this post Link to post
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