MrFlibble Posted September 3, 2016 I totally missed your previous post with the new Deadflare. It looks cool, and I like the green one even better. Great job! BTW, did your backpack get submitted into the project? 0 Share this post Link to post
Voros Posted September 3, 2016 MrFlibble said:BTW, did your backpack get submitted into the project? No it wasn't. https://github.com/freedoom/freedoom/pull/224 0 Share this post Link to post
Wereknight Posted September 3, 2016 MrFlibble said:I totally missed your previous post with the new Deadflare. It looks cool, and I like the green one even better. Great job! BTW, did your backpack get submitted into the project? Thanks. No, backpack was submitted but denied. Alright, I might to do full spritesheet on next week, I think? 0 Share this post Link to post
MrFlibble Posted September 4, 2016 That's a pretty awesome monster design I should say! 0 Share this post Link to post
Wereknight Posted September 4, 2016 MrFlibble said:That's a pretty awesome monster design I should say! Glad you like it too. <b>EDIT</b>: Now I see skull need more care in texturing. Old variant: New one: 0 Share this post Link to post
Voros Posted September 5, 2016 CWolf said:Did green one.Looks better imo. http://i.imgur.com/HlRD0R4.png http://i.imgur.com/VyBHbFB.png IDK. Although the green has a better flame color, it looks "flat" (the flame I mean). The older one looked more like the flame was all around the skull, while the green one looks likes the flame is behind it. But that's just me. 0 Share this post Link to post
HorrorMovieRei Posted September 5, 2016 I quite like the green flames. Gives it a will-o-the-wisp look, while the skull itself look ambiguously alien, so it fits nicely with both Doom and Freedoom design wise. 0 Share this post Link to post
Blastfrog Posted September 5, 2016 Note that the lost soul is fullbright, so there really ought to be flames to justify that. Not nearly as much as what was shown, but some for sure. Really cool monster design, btw. 0 Share this post Link to post
Wereknight Posted September 5, 2016 Blastfrog said:Note that the lost soul is fullbright, so there really ought to be flames to justify that. Not nearly as much as what was shown, but some for sure. Ye I know about fullbright. I'll do less of fire this time, but better in quality. Blastfrog said:Really cool monster design, btw. Thanks. Glad you like it. PS: AW SHIT 100th post. 0 Share this post Link to post
torridgristle Posted September 6, 2016 You're focusing too much on the shapes of the individual lumps or stones and not enough on the whole shape. Right now it looks like a flat arrangement of rocks because of that, and while you did clean it up a lot, it's still hard to see what it is. A quick approximation of what I think the overall shape is. Compare the readability. You could still go for a stony look if you wanted, perhaps by adding glowing cracks on the surface instead of deep gaps between lumps. Also, centre your light. 0 Share this post Link to post
MrFlibble Posted September 8, 2016 CWolf said:Old variant: http://i.imgur.com/3xFhrby.png New one: http://i.imgur.com/cKPaAv9.png I kind of like the old one better, with moar flames. It reminds me of the Infernal from Warcraft III a bit. torridgristle, interesting how you transformed CWolf's design into something that has a very different appearance. But I still like the old version. I think it gets across the idea of very intense flame quite well, as if the high temperature of the air around the monster slightly distorts the shape of its appearance. (Compare this to how the Infernal is portrayed in the Warcraft III intro cinematic.) 0 Share this post Link to post
Wereknight Posted September 8, 2016 MrFlibble said:I kind of like the old one better, with moar flames. It reminds me of the Infernal from Warcraft III a bit. Oh, right... pretty close, actually. :D Don't worry, You'll see fire. I need to re-do it. But first, I need to finish the skull's rotation and death sprites. 0 Share this post Link to post
Wereknight Posted September 12, 2016 this is why I want to learn 3d. Because of shitworking on mostly each individual sprite. 0 Share this post Link to post
Wereknight Posted September 13, 2016 So now I need to polish everything and make fire. 0 Share this post Link to post
Xindage Posted September 13, 2016 is possible to we see a screenshot of him in game? dont need to be all angles i'm only wanting to see him. 0 Share this post Link to post
Wereknight Posted September 13, 2016 Protox said:is possible to we see a screenshot of him in game? dont need to be all angles i'm only wanting to see him. Sure, don't you worry. =) EDIT: Another design change Before: After: 0 Share this post Link to post
MrFlibble Posted September 14, 2016 The new one looks more like a robot. Actually it reminded me a bit of Cy-Kill from Challenge of the GoBots. 0 Share this post Link to post
Voros Posted September 15, 2016 That is sick CWolf! But what's happening in the attack frames? Is its forehead opening up? I love this new design though. Seems robotic, and yet just doesn't seem like one at the same time. 0 Share this post Link to post
Wereknight Posted September 18, 2016 - shape almost reworked, I'll start work on fire soon 0 Share this post Link to post
Voros Posted September 20, 2016 The third frame doesn't make sense (the backside) why is are tusks facing in the other direction? 0 Share this post Link to post
Wereknight Posted September 27, 2016 bump... haven't worked on this thing too long. 0 Share this post Link to post
YouAreTheDemons Posted October 3, 2016 I like it, much better than the old one. It reminds me of the Necrons from Warhammer 40K, which is strange since I hate Warhammer. 0 Share this post Link to post
Voros Posted October 4, 2016 That is awesome, though the fire in the 3rd and 4th frames seem to be a bit too much. 0 Share this post Link to post
Wereknight Posted October 5, 2016 Time has come guys. They give me 2weeks for pack all stuff that may be need. Army awaits. I gave flare's. PSD to Blastfrog so don't you worry. 0 Share this post Link to post
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