Cacodemon345 Posted December 7, 2017 (edited) You should read the original title. Edit: you must also tell the reason. Edited December 7, 2017 by Cacodemon345 0 Quote Share this post Link to post
fraggle Posted December 7, 2017 Because MBF is a work of art that deserves to be preserved. 0 Quote Share this post Link to post
Linguica Posted December 7, 2017 15 minutes ago, fraggle said: Because MBF is a work of art that deserves to be preserved. // killough 5/3/98: reformatted, cleaned up int PUREFUNC P_PointOnDivlineSide(fixed_t x, fixed_t y, const divline_t *line) { return !line->dx ? x <= line->x ? line->dy > 0 : line->dy < 0 : !line->dy ? y <= line->y ? line->dx < 0 : line->dx > 0 : (line->dy^line->dx^(x -= line->x)^(y -= line->y)) < 0 ? (line->dy^x) < 0 : FixedMul(y>>8, line->dx>>8) >= FixedMul(line->dy>>8, x>>8); } yes! YES!! 8 Quote Share this post Link to post
Graf Zahl Posted December 7, 2017 23 minutes ago, Linguica said: "cleaned up" LOL! :D 0 Quote Share this post Link to post
Altazimuth Posted December 7, 2017 (edited) What would you like to see from a revived WinMBF? I'm intrigued on what the scope of that project would be. Personally I'd like to see some updates to Crispy Heretic & Hexen, though I dunno if that counts as a revival. As for the reason, I'd just like to play Heretic/Hexen in a port that's closer to their original feel. Edited December 7, 2017 by Altazimuth 0 Quote Share this post Link to post
Cacodemon345 Posted December 7, 2017 People are going off topic. Just LOL at them 1 Quote Share this post Link to post
Jon Posted December 7, 2017 Boom in a similar vein to winmbf. I created the chocolate-boom repo for this purpose but haven't done anything with it yet. 0 Quote Share this post Link to post
Linguica Posted December 7, 2017 Anyways I would like to see prboom-plus revived (it’s dead... accept it). 17 Quote Share this post Link to post
fabian Posted December 7, 2017 (edited) 4 hours ago, Cacodemon345 said: Why WinMBF? Because currently it is as close to a hypothetical Chocolate Boom as you can probably get. 1 hour ago, Altazimuth said: What would you like to see from a revived WinMBF? I'm intrigued on what the scope of that project would be. Personally I'd like to see some updates to Crispy Heretic & Hexen, though I dunno if that counts as a revival. As for the reason, I'd just like to play Heretic/Hexen in a port that's closer to their original feel. I'd like WinMBF to build cleanly on 64-bit systems and would like to introduce some convenience feature for building and running on Unix-based systems. As for Crispy Heretic, there is an ongoing effort, but things are moving slowly. ;) Edited December 7, 2017 by fabian 1 Quote Share this post Link to post
Jon Posted December 7, 2017 7 minutes ago, fabian said: Because currently it is as close to a hypothetical Chocolate Boom as you can probably get. I'd like WinMBF to build cleanly on 64-bit systems and would like to introduce some convenience feature for building and running on Unix-based systems. As for Crispy Heretic, there is an ongoing effort, but things are moving slowly. ;) It sounds like you would be satisfied by chocolate-boom and chocolate-MBf if they weren't vapourware 1 Quote Share this post Link to post
Linguica Posted December 7, 2017 55 minutes ago, fabian said: Because currently it is as close to a hypothetical Chocolate Boom as you can probably get. From what I seem to recall, https://doomwiki.org/wiki/LsdlDoom is not that hard to get compiling again on a modern system and is based off Boom / MBF. 0 Quote Share this post Link to post
joepallai Posted December 7, 2017 Legacy--because I found it made things idiot-proof (i.e., I could run basically anything using it) and player movement felt right as well (not too loose). 2 Quote Share this post Link to post
Graf Zahl Posted December 7, 2017 21 minutes ago, joepallai said: Legacy--because I found it made things idiot-proof In particular the crashes. You didn't have to act like an idiot to make Legacy crash all on its own... >D (Well, yeah, sorry, bur Doom Legacy 1.42 occupies a very special place in my memories...) 1 Quote Share this post Link to post
Shadow Hog Posted December 7, 2017 3 hours ago, Linguica said: Anyways I would like to see prboom-plus revived (it’s dead... accept it). Especially an actively-maintained one that implemented UMAPINFO! 0 Quote Share this post Link to post
scifista42 Posted December 8, 2017 Any port that ever tried to rebuild Doom engine from scratch, because I'd like to see a port without some of Doom engine's quirks that are so deeply rooted that even advanced ports derived from Doom engine don't dare to touch them. 1 Quote Share this post Link to post
Graf Zahl Posted December 8, 2017 The problem here is of course that if you remove the quirks, many maps will break. Far too many mappers over the last 24 years placed exploitation of engine quirks too high on the list of imoportant things. Was there ever a port like this that went beyond the prototype stage? 0 Quote Share this post Link to post
Cacodemon345 Posted December 8, 2017 A port that has built-in Doom editing features. 0 Quote Share this post Link to post
Jon Posted December 8, 2017 1 hour ago, Cacodemon345 said: A port that has built-in Doom editing features. That's different to reviving an old port. 0 Quote Share this post Link to post
kb1 Posted December 9, 2017 Doom alphas and beta, to get a deeper insight into their process, and the evolution of Doom from its humble beginnings. 0 Quote Share this post Link to post
printz Posted December 9, 2017 VaVoom. I believe it was once the "most advanced Doom port", until its development slowed down and eventually halted. It would be nice to see what cool stuff can be done with it. 3 Quote Share this post Link to post
riderr3 Posted December 10, 2017 (edited) Doom Legacy which can run on Windows without glitches ;) Edited December 10, 2017 by riderr3 0 Quote Share this post Link to post
ketmar Posted October 12, 2018 On 12/9/2017 at 10:57 AM, printz said: VaVoom. I believe it was once the "most advanced Doom port", until its development slowed down and eventually halted. It would be nice to see what cool stuff can be done with it. well, your wish is granted! 2 Quote Share this post Link to post
VGA Posted October 12, 2018 4 hours ago, ketmar said: well, your wish is granted! Hey, whatcha doing there? Are you going to make a thread and explain or did I miss it? Also, I would like to see a maintained prboom+ with an Infinite Height Actors toggle. 1 Quote Share this post Link to post
ketmar Posted October 13, 2018 5 hours ago, VGA said: Hey, whatcha doing there? Are you going to make a thread and explain or did I miss it? Also, I would like to see a maintained prboom+ with an Infinite Height Actors toggle. ah, i entered this subforum exactly to make a thread about my fork. but i am still not sure if i should do it now, or wait unitl i complete some exciting new features. i'll prolly just toss a coin. and, to stay on-topic, i have to say that i want VaVoom to be revived. the more times VaVoom mentioned, the better. ;-) 1 Quote Share this post Link to post
ReaperAA Posted October 21, 2018 Personally, I would love to see a prboom+ for heretic and hexen. 2 Quote Share this post Link to post
ReaperAA Posted October 21, 2018 Also kudos to Ketmar for reviving Vavoom. I never got to see before what the "most advanced doom port" had to offer 0 Quote Share this post Link to post
VGA Posted October 21, 2018 26 minutes ago, ReaperAA said: Personally, I would love to see a prboom+ for heretic and hexen. Eternity (which I perceive as being in the same family as prboom+) is getting support for those games. 2 Quote Share this post Link to post
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